Showing archive results for 2023

May 24, 2023
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Adobe Premiere Pro leverages DirectML on new AI Silicon

Jonah Dykhuizen
Jonah Dykhuizen

DirectML is ushering in a new wave of machine learning integration capabilities on emerging AI silicon. At the Windows AI Breakout BUILD session, we showcased how ONNX Runtime, powered by DirectML, enables Adobe’s Premiere Pro to leverage Intel’s next generation platform, Meteor Lake with integrated VPU.    Adobe Premiere Pro with DirectML...

May 23, 2023
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Optimize DirectML performance with Olive

Adele Parsons
Adele Parsons

Are you ready to revolutionize the way you optimize your AI models? Say hello to Olive (ONNX Live), the advanced model optimization tool that integrates seamlessly with DirectML for hardware acceleration across the breadth of the Windows ecosystem.  With Olive, you can easily incorporate cutting-edge techniques like model compression, optimization...

May 23, 2023
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DirectML ❤ Stable Diffusion

Jacques van Rhyn
Jacques van Rhyn

Text-to-image models are amazing tools that can transform natural language into stunning images. Stable Diffusion is particularly interesting: the base model can create images from text and, since it’s open-source, developers can customize it for their own needs and preferences. With some extra training, developers can fine-tune their model to gene...

Apr 18, 2023
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DirectStorage 1.2 Available Now

Cassie Hoef Damyan Pepper Cooper Partin
Cassie,
Damyan,
Cooper

Today we’re releasing the 1.2 version of the DirectStorage SDK, where we’ve added new features and made some fixes based on your feedback. The full list of changes can be found on the NuGet page and you can update to the latest version using NuGet update.    Visit the DirectStorage landing page for more information about how to get started. If y...

Apr 13, 2023
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Agility SDK 1.610.3: Updated RenderPasses and minor Vulkan compatibility improvement

Amar Patel Jesse Natalie
Amar,
Jesse

Contents: Updated RenderPasses Minor Vulkan compatibility improvements PIX support for these features Download here: Agility SDK Downloads Updated RenderPasses Background RenderPasses are an option for apps to organize rendering commands to be friendly to GPUs that need tile-based rendering to perform efficiently.  Ideally, these...

Mar 30, 2023
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Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling

Zichuan Gong Giancarlo Devich David Cook
Zichuan,
Giancarlo,
David

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-normalized Sampling!  Head to Agility SDK Downloads to grab it.  GPU Upload Heaps  Introduction Historically a GPU’s VRAM was inaccessible to the CPU, forcing programs to have to copy larg...

Feb 15, 2023
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Video acceleration API (VA-API) now available on Windows!

Silvio Vilerino
Silvio Vilerino

Introduction What's VA-API? Originally developed by Intel, VAAPI (Video Acceleration API) is an open-source library and API specification, which provides access to graphics hardware acceleration capabilities for video processing. It consists of a main library and driver-specific acceleration backends for each supported hardware vendor. Apps can u...

Jan 19, 2023
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Navigating the Redesigned Graphics Settings page

Wendy Ho
Wendy Ho

In the settings app, the graphics page lets you adjust settings related to ‘GPU Preference,’ ‘Auto HDR,’ ‘Optimizations for windowed games’, and more to get the most out of your graphics experience on your PC. Aligning with the new Windows 11 UI design, we’ve redesigned the graphics settings page to help you get to the settings you want faster. ...

Jan 6, 2023
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Updates in d3dx12.h: Nuget Packaging, Header Bloat Reduction, and D3DX12GetCopyableFootprints

Roland Shum
Roland Shum

Hey everyone, we recently updated our file! Previously, users were required to head to DirectX-Headers repo to grab the nice helper files. The recent Agility SDK 1.608.2 release bundles this repo with the Nuget packages! There are no differences between the two packages.   Header Bloat Reduction   Next, users of the DirectX-Head...