Showing results for January 2019 - DirectX Developer Blog

Jan 24, 2019
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New in D3D12 – DRED helps developers diagnose GPU faults

Bill Kristiansen
Bill Kristiansen

DRED stands for Device Removed Extended Data. DRED is an evolving set of diagnostic features designed to help identify the cause of unexpected device removal errors, delivering automatic breadcrumbs and GPU-page fault reporting on hardware that supports the necessary features (more about that later). DRED version 1.1 is available today in the la...

Jan 7, 2019
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Direct3D team office has a Wall of GPU History

Shawn Hargreaves
Shawn Hargreaves

When you are the team behind something like Direct3D, you need many different graphics cards to test on.  And when you’ve been doing this for as long as we have, you’ll inevitably accumulate a LOT of cards left over from years gone by.  What to do with them all?  One option would be to store boxes in someone’s office: But it occurred t...

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