Showing results for January 2017 - DirectX Developer Blog

Jan 23, 2017
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New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

Chas Boyd
Chas Boyd

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL has been a key focus of industry collaboration on GPU programming. As the shader language for the popular DirectX12 API, HLSL is at the forefront of...

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Jan 17, 2017
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DX12 performance tuning and debugging – PIX on Windows (beta) released!

D3D Team
D3D Team

Continued commitment to gaming on Windows 10 With Windows 10, we promised to build an OS designed for PC gaming, with DirectX 12 as one of the cornerstones of the Windows 10 gaming experience. In the 18 months since our release, DirectX 12 has seen very rapid adoption, with nearly 20 AAA games now available with DirectX 12 support. Much of this ra...

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