Showing results for July 2024 - DirectX Developer Blog

Jul 18, 2024
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D3D12 Preview: Mesh Nodes in Work Graphs

Amar Patel David Cook Greg Roth
Amar,
David,
Greg

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more).  This preview serves as a first look to explore what might be possible...

Direct3D12Graphics
Jul 10, 2024
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Open Sourcing DXIL Validator Hash

Chris Bieneman
Chris Bieneman

Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in! DXIL Validator To understand the DXIL Validator you first need to understand a few basics of what DXIL is. DXIL, the DirectX Intermedia...