{"version":"1.0","provider_name":"Xamarin Blog","provider_url":"https:\/\/devblogs.microsoft.com\/xamarin","author_name":"Jon Dick","author_url":"https:\/\/devblogs.microsoft.com\/xamarin\/author\/redth\/","title":"Augmented Reality in Xamarin.Android with ARCore - Xamarin Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"T2Lji15qck\"><a href=\"https:\/\/devblogs.microsoft.com\/xamarin\/augmented-reality-xamarin-android-arcore\/\">Augmented Reality in Xamarin.Android with ARCore<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/xamarin\/augmented-reality-xamarin-android-arcore\/embed\/#?secret=T2Lji15qck\" width=\"600\" height=\"338\" title=\"&#8220;Augmented Reality in Xamarin.Android with ARCore&#8221; &#8212; Xamarin Blog\" data-secret=\"T2Lji15qck\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/xamarin\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/xamarin\/wp-content\/uploads\/sites\/44\/2019\/03\/swimlane-xamarin-cross-platform-1.png","thumbnail_width":636,"thumbnail_height":300,"description":"Now that you&#8217;ve had a chance to augment reality in your Xamarin iOS apps with ARKit, it&#8217;s time to explore Google&#8217;s take on AR in your Xamarin Android apps. The new ARCore SDK provides APIs for Augmented Reality features, such as motion tracking, plane detection, and light estimation. These are the building blocks you will [&hellip;]"}