{"version":"1.0","provider_name":"Xamarin Blog","provider_url":"https:\/\/devblogs.microsoft.com\/xamarin","author_name":"J\u00e9r\u00e9mie Laval","author_url":"https:\/\/devblogs.microsoft.com\/xamarin\/author\/jeremie\/","title":"A Scalable Introduction to Vector Drawables - Xamarin Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"TR8X9DmFbc\"><a href=\"https:\/\/devblogs.microsoft.com\/xamarin\/a-scalable-introduction-to-vector-drawables\/\">A Scalable Introduction to Vector Drawables<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/xamarin\/a-scalable-introduction-to-vector-drawables\/embed\/#?secret=TR8X9DmFbc\" width=\"600\" height=\"338\" title=\"&#8220;A Scalable Introduction to Vector Drawables&#8221; &#8212; Xamarin Blog\" data-secret=\"TR8X9DmFbc\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/xamarin\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/xamarin\/wp-content\/uploads\/sites\/44\/2019\/03\/swimlane-xamarin-cross-platform-1.png","thumbnail_width":636,"thumbnail_height":300,"description":"Among the many novelties brought to Android in 5.0 Lollipop, vector drawables are one of my favorite additions. They manage to both solve one of the oldest Android pain points (wide range of screen densities) and also pave the way for much better interactions in our apps. Introduction to Vector Drawables What exactly are vector [&hellip;]"}