UrhoSharp is a .NET API for building 3D experiences in your apps. A .NET binding to the Urho3D engine, it allows developers to write cross-platform code targeting Android, iOS, Windows and macOS with the same codebase, can render to both OpenGL and Direct3D systems, and supports all modern mobile and desktop platforms, including Augmented
We’ve just updated our iOS 11 support to go along with the Xcode 9 GM Seed release. You can use this build along with the Xcode 9 GM to submit applications that take advantage of the new features in iOS 11, tvOS 11 and watchOS 4 to the Apple AppStore. We also have awesome new sample documentation for iOS 11 features!
Getting Started wi
Since the announcement of iOS 11 at WWDC, we’ve been working on providing the new APIs as web previews with Xamarin.iOS from our releases blog. To help you get started building apps with the new iOS 11 APIs, we've put together an Introduction to iOS 11 guide covering new features in iOS 11. We'll regularly update our iOS 11 content, so
Yesterday, we shipped support for Xcode 8.3, which contains brand new iOS 10.3, watchOS 3.2, and tvOS 10.2 APIs. Developers can install the latest version of Xamarin on Mac or Windows to take advantage of the new APIs introduced in Xcode 8.3, including App Store ratings management and using adaptive icons. To get started, follow the instr
Visual Studio 2017 launches today, and I'm in Redmond for both the launch event and a Q&A afterwards. Along with the launch, we have many fresh and exciting features for Visual Studio developers, as well as a new preview release of Visual Studio for Mac! Whether you are developing apps on Windows or macOS (or both!), today's release w
It was only a few months ago when Android 7.0, API 24, was released to the masses that added several new features and capabilities for developers to integrate into their applications. The next update for Android Nougat, API 25, officially titled 7.1, is currently in developer preview and now available for all Xamarin.Android developers in
We've just published some major updates for Xamarin developers on Mac and Windows. We're pleased to announce our newest stable Xamarin Platform release, which includes support for the latest Apple and Google SDKs as well as some great new updates for both Visual Studio and Xamarin Studio. These are the detailed release notes:
We've just updated our iOS 10 support to go along with Xcode's GM Seed release. You can use this build along with Xcode GM to submit applications that take advantage of the new features in iOS 10 to the Apple AppStore. This release also brings full support for building tvOS 10 and watchOS 3 applications in your favorite .NET language
Android 7.0 Nougat brings several exciting features to the Android platform, including multi-window support, notification enhancements, data saver, and many new APIs, such as quick settings.
We're excited to announce that we have published Xamarin.Android support for Android 7.0 for both Xamarin Studio and Visual Studio. This release of
Today, we're excited to release a new version of our Android N Developer Preview, which features bindings to the final APIs of the Android N SDK. The new version includes several exciting features including multi-window UI, direct reply notifications, advanced memory and power optimizations, and more for developers to integrate into their