Today we released PIX_1711.28. New in this release:
In January we released the first version of PIX on Windows to the public. As we’re approaching the end of the year, we would like to hear from you. Please take a moment and let us know what you think about PIX on Windows. Does it work for you? Does it make your games better? Your input is important, and it helps us build a better tool for
Today we released PIX 1709.18.004 beta and an updated WinPixEventRuntime (version 1.0.170918004). New in this release:
Today we released PIX 1707.25 beta. New in this release:
Today we released PIX 1706.25.002 beta and an updated WinPixEventRuntime (version 1.0.170625002). New in this release:
PIX 1705.17 beta is now available for download. This release introduces a partnership with Intel. We are pleased to announce that PIX now supports a set of ~200 hardware performance counters when running on a compatible Intel GPU. The new data includes processing counts, busy percentages, and bottleneck information from different parts of
Today we released PIX 1705.16 beta. New in this release: AMD GPU Counters We are delighted to announce a partnership with AMD to enable a rich set of hardware performance counters inside PIX. When running on an AMD GPU with the latest driver (17.5.1) you will see ~90 newly available counters that can be added to the
Today we released PIX 1704.27 beta. New in this release: Warnings New GPU capture warnings are available in the Warnings pane. To analyze a capture for them, click on Collect Experimental Warnings. Each new warning will be marked experimental until we build up confidence that it is working reliably and not
Today we released a bugfix update: PIX 1704.14-servicing. This resolves an incompatibility between PIX and the latest NVIDIA graphics drivers. This version is otherwise identical to the previous 1703.20.002 release (but stay tuned - we are hard at work on some new features that will be showing up soon).
From GDC 2017, Shawn Hargreaves and Max McMullen talk about D3D12 Performance Tuning and Debugging with PIX and GPU Validation. Seth Juarez talks to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team about debugging and performance optimization for DirectX 12 games with PIX on Windows.