Showing results for Modality - The Old New Thing

Mar 4, 2005
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Modality, part 8: A timed MessageBox, the better version

Raymond Chen
Raymond Chen

A few days ago, we saw a simple version of a timed message box which had a limitation that it could be used from only one thread at a time. Today we'll work to remove that limitation. As you may recall, the reason why it could be used from only one thread at a time was that we kept the "Did the message box time out?" flag in a global. To fix i...

CodeModality
Mar 1, 2005
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Modality, part 7: A timed MessageBox, the cheap version

Raymond Chen
Raymond Chen

As we noted at the end of part 3, now that you know the conventions surrounding the message you can put them to your advantage. The more robust you want the function to be, the more work you need to do. Here's the cheap version, based on the sample in the Knowledge Base, but with some additional bug fixes. This function acts just ...

CodeModality
Feb 28, 2005
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Modality, part 6: Interacting with a program that has gone modal

Raymond Chen
Raymond Chen

Earlier we saw the importance of setting the right owner window for modal UI. It is also important, when manipulating a window, to respect its modality. For example, consider the program we ended up with last time, the one which calls the function to display a modal dialog. If we wanted to get that program to exit and sent a message to the mai...

CodeModality
Feb 24, 2005
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Modality, part 5: Setting the correct owner for modal UI

Raymond Chen
Raymond Chen

Here is the very simple fix for the buggy program we presented last time. We have fixed the problem by passing the correct owner window for the modal UI. Since is modal, it disables the owner while the modal UI is being displayed, thereby preventing the user from destroying or changing the owner window's state when it is not expecting it. ...

CodeModality
Feb 23, 2005
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Modality, part 4: The importance of setting the correct owner for modal UI

Raymond Chen
Raymond Chen

If you decide to display some modal UI, it is important that you set the correct owner for that UI. If you fail to heed this rule, you will find yourself chasing some very strange bugs. Let's return to our scratch program and intentionally introduce a bug related to incorrect owner windows, so that we can see the consequences. Run this prog...

CodeModality
Feb 22, 2005
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Modality, part 3: The WM_QUIT message

Raymond Chen
Raymond Chen

After our two quick introductions to modality, we're now going to dig in a little deeper. The trick with modality is that when you call a modal function, the responsibility of message dispatch is handled by that function rather than by your main program. Consequently, if you have customized your main program's message pump, those customizatio...

CodeModality
Feb 21, 2005
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Modality, part 2: Code-modality vs UI-modality

Raymond Chen
Raymond Chen

Last time, we saw an example of code that was UI-modal but not code-modal. The opposite is also true: You can have code-modality without UI-modality. In fact, this is far more common than the UI-modal-but-not-code-modal scenario. You encounter modal loops without a visible change in UI state when you drag the scroll bar thumb, drag the window capt...

CodeModality
Feb 18, 2005
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Modality, part 1: UI-modality vs code-modality

Raymond Chen
Raymond Chen

From the end-users' point of view, modality occurs when the users are locked into completing a task once it is begun, with the only escape being to cancel the entire operation. Opening a file is an example of a modal operation: Once the "Open" command has been selected, users have no choice but to select a file for opening (or to cancel the operat...

CodeModality