The Old New Thing

Answers to exercise from Scrollbars Part 11

Exercise: Why do we use the formula c = a + (b-a)/2 instead of the simpler c = (a+b)/2? Answer: To avoid integer overflow in the computation of a+b. Here, a and b are window coordinates, and the window can be anywhere. If the window were placed at extreme coordinates like (...
Comments are closed.0 0
Code

Scrollbars part 12: Applying WM_NCCALCSIZE to our scrollbar sample

Now that we have learned about the intricacies of the WM_NCCALCSIZE message, we can use it to get rid of the flicker in our resizing code. We just take the trick we used above and apply it to the scroll program. First, we need to get rid of the bad flickery resize, so return the ...
Comments are closed.0 0
Code

Eric's complete guide to BSTR semantics

Eric Lippert has posted Eric's Complete Guide to BSTR Semantics. This is a document that is widely valued within Microsoft, since BSTR semantics are rather tricky, and I'm glad he's willing to share it with the world. In particular, Eric spends quite a bit of time discussion the very ...
Comments are closed.0 0
Code

Scrollbars part 9 – Maintaining the metaphor

When a document is displayed with scrollbars, the metaphor is that the window is a viewport onto the entire document, only a portion of which is visible at the moment. The default behavior of a resize, however, is to maintain the origin at the upper left corner of the client area, which breaks the metaphor...
Comments are closed.0 0
Code

Where is my program running from?

Another common question: "How do I find out where my program is? I want to be able to access support files in that same directory." Answer: GetModuleFileName(NULL...
Comments are closed.0 0
Code

Case mapping on Unicode is hard

Occasionally, I'm asked, "I have to identify strings that are identical, case-insensitively.  How do I do it?" The answer is, "Well, it depends. Whose case-mapping rules do you want to use?" Sometimes the reply is, "I want this to be language-independent." Now ...
Comments are closed.0 0
Code