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Feb 3, 2017
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.GAME’s Item System – Part 1 Challenge Explained

Stacey Haffner [MSFT]
Stacey Haffner [MSFT]

Last week's episode of .GAME started preparations for an item system that we'll be using for equipment and merchant mechanics. The episode covered some Unity fundamentals, such as methods of object rotation, tags, layers, sorting layers and filtering. We wrapped up with a development challenge, the scenario of which was: When the player moves towar...

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