.NET Blog

Free. Cross-platform. Open source. A developer platform for building all your apps.

.GAME’s Item System – Part 1 Challenge Explained

Last week's episode of .GAME started preparations for an item system that we'll be using for equipment and merchant mechanics. The episode covered some Unity fundamentals, such as methods of object rotation, tags, layers, sorting layers and filtering. We wrapped up with a development challenge, the scenario of which was: When the player moves...