Introducing .NET 5

Rich Lander [MSFT]

Today, we’re announcing that the next release after .NET Core 3.0 will be .NET 5. This will be the next big release in the .NET family.

There will be just one .NET going forward, and you will be able to use it to target Windows, Linux, macOS, iOS, Android, tvOS, watchOS and WebAssembly and more.

We will introduce new .NET APIs, runtime capabilities and language features as part of .NET 5.

From the inception of the .NET Core project, we’ve added around fifty thousand .NET Framework APIs to the platform. .NET Core 3.0 closes much of the remaining capability gap with .NET Framework 4.8, enabling Windows Forms, WPF and Entity Framework 6. .NET 5 builds on this work, taking .NET Core and the best of Mono to create a single platform that you can use for all your modern .NET code.

We intend to release .NET 5 in November 2020, with the first preview available in the first half of 2020. It will be supported with future updates to Visual Studio 2019, Visual Studio for Mac and Visual Studio Code.

Check out .NET Core is the Future of .NET to understand how .NET 5 relates to .NET Framework.

.NET 5 = .NET Core vNext

.NET 5 is the next step forward with .NET Core. The project aims to improve .NET in a few key ways:

  • Produce a single .NET runtime and framework that can be used everywhere and that has uniform runtime behaviors and developer experiences.
  • Expand the capabilities of .NET by taking the best of .NET Core, .NET Framework, Xamarin and Mono.
  • Build that product out of a single code-base that developers (Microsoft and the community) can work on and expand together and that improves all scenarios.

This new project and direction are a game-changer for .NET. With .NET 5, your code and project files will look and feel the same no matter which type of app you’re building. You’ll have access to the same runtime, API and language capabilities with each app. This includes new performance improvements that get committed to corefx, practically daily.

Everything you love about .NET Core will continue to exist:

  • Open source and community-oriented on GitHub.
  • Cross-platform implementation.
  • Support for leveraging platform-specific capabilities, such as Windows Forms and WPF on Windows and the native bindings to each native platform from Xamarin.
  • High performance.
  • Side-by-side installation.
  • Small project files (SDK-style).
  • Capable command-line interface (CLI).
  • Visual Studio, Visual Studio for Mac, and Visual Studio Code integration.

Here’s what will be new:

  • You will have more choice on runtime experiences (more on that below).
  • Java interoperability will be available on all platforms.
  • Objective-C and Swift interoperability will be supported on multiple operating systems.
  • CoreFX will be extended to support static compilation of .NET (ahead-of-time – AOT), smaller footprints and support for more operating systems.

We will ship .NET Core 3.0 this September, .NET 5 in November 2020, and then we intend to ship a major version of .NET once a year, every November:

We’re skipping the version 4 because it would confuse users that are familiar with the .NET Framework, which has been using the 4.x series for a long time. Additionally, we wanted to clearly communicate that .NET 5 is the future for the .NET platform.

We are also taking the opportunity to simplify naming. We thought that if there is only one .NET going forward, we don’t need a clarifying term like “Core”. The shorter name is a simplification and also communicates that .NET 5 has uniform capabilities and behaviors. Feel free to continue to use the “.NET Core” name if you prefer it.

Runtime experiences

Mono is the original cross-platform implementation of .NET. It started out as an open-source alternative to .NET Framework and transitioned to targeting mobile devices as iOS and Android devices became popular. Mono is the runtime used as part of Xamarin.

CoreCLR is the runtime used as part of .NET Core. It has been primarily targeted at supporting cloud applications, including the largest services at Microsoft, and now is also being used for Windows desktop, IoT and machine learning applications.

Taken together, the .NET Core and Mono runtimes have a lot of similarities (they are both .NET runtimes after all) but also valuable unique capabilities. It makes sense to make it possible to pick the runtime experience you want. We’re in the process of making CoreCLR and Mono drop-in replacements for one another. We will make it as simple as a build switch to choose between the different runtime options.

The following sections describe the primary pivots we are planning for .NET 5. They provide a clear view on how we plan to evolve the two runtimes individually, and also together.

High throughput and high productivity

From the very beginning, .NET has relied on a just-in-time compiler (JIT) to translate Intermediate Language (IL) code to optimized machine code. Since that time, we’ve built an industry-leading JIT-based managed runtime that is capable of very high throughput and also enabled developer experiences that make programming fast and easy.

JITs are well suited for long-running cloud and client scenarios. They are able to generate code that targets a specific machine configuration, including specific CPU instructions. A JIT can also re-generate methods at runtime, a technique used to JIT quickly while still having the option to produce a highly-tuned version of the code if this becomes a frequently used method.

Our efforts to make ASP.NET Core run faster on the TechEmpower benchmarks is a good example of the power of JIT and our investments in CoreCLR. Our efforts to harden .NET Core for containers also demonstrates the runtime’s ability to dynamically adapt to constrained environments.

Developer tools are another good example where JIT shines, such as with the dotnet watch tool or edit and continue. Tools often require compiling and loading code multiple times in a single process without restarting and need to do it very quickly.

Developers using .NET Core or .NET Framework have primarily relied on JIT. As a result, this experience should seem familiar.

The default experience for most .NET 5 workloads will be using the JIT-based CoreCLR runtime. The two notable exceptions are iOS and client-side Blazor (web assembly) since both require ahead-of-time (AOT) native compilation.

Fast startup, low footprint, and lower memory usage

The Mono Project has spent much of its effort focused on mobile and gaming consoles. A key capability and outcome of that project is an AOT compiler for .NET, based on the industry-leading LLVM compiler project. The Mono AOT compiler enables .NET code to be built into a single native code executable that can run on a machine, much like C++ code. AOT-compiled apps can run efficiently in small places, and trades throughput for startup if needed.

The Blazor project is already using the Mono AOT. It will be one of the first projects to transition to .NET 5. We are using it as one of the scenarios to prove out this plan.

There are two types of AOT solutions:

  • solutions that require 100% AOT compilation.
  • solutions where most code is AOT-compiled but where a JIT or interpreter is available and used for code patterns that are not friendly to AOT (like generics).

The Mono AOT supports both cases. The first type of AOT is required by Apple for iOS and some game consoles, typically for security reasons. The second is the preferred choice since it offers the benefits of AOT without any of its drawbacks.

.NET Native is the AOT compiler we use for Windows UWP applications and is an example of the first type of AOT listed above. With that particular implementation, we limited the .NET APIs and capabilities that you can use. We learned from that experience that AOT solutions need to cover the full spectrum of .NET APIs and patterns.

AOT compilation will remain required for iOS, web assembly and some game consoles. We will make AOT compilation an option for applications that are more appliance-like, that require fast startup and/or low footprint.

Fundamentals and overlapping experiences

It is critical that we continue to move forward as an overall platform with startup, throughput, memory use, reliability, and diagnostics. At the same time, it also makes sense to focus our efforts. We’ll invest more in throughput and reliability in CoreCLR while we invest more in startup and size reduction with the Mono AOT compiler. We think that these are good pairings. Throughput and reliability go together as do startup and size reduction.

While there are some characteristics where it makes sense to make different investments, there are others that do not.

Diagnostics capabilities need to be the same across .NET 5, for both functional and performance diagnostics. It is also important to support the same chips and operating systems (with the exception of iOS and web assembly).

We will continue to optimize .NET 5 for each workload and scenario, for whatever makes sense. There will be even greater emphasis on optimizations, particular where multiple workloads have overlapping needs.

All .NET 5 applications will use the CoreFX framework. We will ensure that CoreFX works well in the places it is not used today, which is primarily the Xamarin and client-side Blazor workloads. All .NET 5 applications will be buildable with the .NET CLI, ensuring that you have common command-line tooling across projects.

C# will move forward in lock-step with .NET 5. Developers writing .NET 5 apps will have access to the latest C# version and features.

The birth of the project

We met as a technical team in December 2018 in Boston to kick off this project. Design leaders from .NET teams (Mono/Xamarin and .NET Core) and also from Unity presented on various technical capabilities and architectural direction.

We are now moving forward on this project as a single team with one set of deliverables. Since December, we have made a lot of progress on a few projects:

  • Defined a minimal layer that defines the runtime <-> managed code layer, with the goal making >99% of CoreFX common code.
  • MonoVM can now use CoreFX and its class libraries.
  • Run all CoreFX tests on MonoVM using the CoreFX implementation.
  • Run ASP.NET Core 3.0 apps with MonoVM.
  • Run MonoDevelop and then Visual Studio for Mac on CoreCLR.

Moving to a single .NET implementation raises important questions. What will the target framework be? Will NuGet package compatibility rules be the same? Which workloads should be supported out-of-the-box by the .NET 5 SDK? How does writing code for a specific architecture work? Do we still need .NET Standard? We are working through these issues now and will soon be sharing design docs for you to read and give feedback on.

Closing

The .NET 5 project is an important and exciting new direction for .NET. You will see .NET become simpler but also have broader and more expansive capability and utility. All new development and feature capabilities will be part of .NET 5, including new C# versions.

We see a bright future ahead in which you can use the same .NET APIs and languages to target a broad range of application types, operating systems, and chip architectures. It will be easy to make changes to your build configuration to build your applications differently, in Visual Studio, Visual Studio for Mac, Visual Studio Code, Azure DevOps or at the command line.

See: .NET 5 on Hacker News

281 comments

Discussion is closed. Login to edit/delete existing comments.

  • Hong Zhang 0

    Does this mean .NET 5 will finally liberate us (UWP app developers) from .Net Native?

  • Abhimanyu Rawlley 0

    I am an asp.net web developer. Does the advent of .net 5 imply that I can leverage my existing .net and c# skills to create AI and IOT applications after acquiring the required knowledge in the fields of AI and IOT and therefore contribute in these fields along with web development?

    • Abhimanyu Rawlley 0

      Hi, any answers for this question?

  • Eduardo Sousa 0

    Hi. Will .NET 5 support VSTO? Otherwise, what will happen to VSTO?

  • Federico Dutto 0

    Support Asp WebForms and VB .net … with the evolution of html5 standars is gonna ve to fast…For small and medium teams it is perfect and fast for development. I understand that they could propose a concrete migration or evolution .. its possible ?

  • Maytham Fahmi 0

    I was working on this repo the other day, https://github.com/dotnet/performance/tree/3b1f70c310b3f852d7084e3b10c76aa364573106/src/benchmarks/micro and it contains netcoreapp5.0. I tried to google search it so I can download it for fun. My Question is it available for use as preview. If not, why adding it to the project, just curious. (check MicroBenchmarks.csproj and BenchmarkDotNet.Extensions.Tests.csproj)

  • D Kh 0

    I have been fortunate enough not to use the majority of .NET Framework pieces which have withered and died: WCF, Silverlight, WWF, ASP.Net Web Forms, and other stuff that never made any sense to anyone who knows even basics of Linux/other stacks like Node or Python. The bloat dies out, the BCL does not as things like primitives, Type/reflection, List/Dictionary/Thread/IEnumerable/Task can not really die as they are basically logically immutable concepts representing the essence of software engineering. I have no idea how people claim that they have used WCF and ASP.Net WebForms in their own projects as these frameworks never ever made any sense. This stuff was only meant to be used in the “enterprise” = “a bunch of managers who know nothing”. The comm services that WCF provided were easily replaced with alt stacks like MVC/API (which we have used back in 2007) or projects like ServiceStack. Overall it seems that MSFT is on the right track now doing things more “sane” way similar to Linux-first systems (Node etc..) As for WCF support – it is impossible to carry all of that dead weight indefinitely. Too bad that most .Net devs until recently have been too close minded and did not follow Ruby, Node, Erlang, Python and other stacks that already had all of the “modern” concepts we see in .Net Core today back 10+ years ago.

    • Vladimir Neverov 0

      This is quite sad that such frameworks like WCF do not make sense for you. Have you ever had to write a service that will have to “announce” its presence to other services after it starts ? Did you have to call several services as part of a single transaction? How about services that discover other services, services that route calls to other services? How about calling services over various communication channels (TCP,Net pipes, UDP) without changing your code. Please look into the topic more thoroughly before equating WCF to MVC/Web API.

  • Anas El Hajjaji 0

    I didn’t read all the comments so sorry if the question has already been asked. Any plan on having apps (WPF, UWP or Winforms) working on Linux? Any merge from mono winforms? Thank you.

    • Jason Rosenthal 0

      I was so excited when they were going to truly unify everything into a single dot net that runs on multiple platforms. Then you read the “Support for Leveraging” fine print and they are just doing interops and islands for everything and resulting in what I predict to be an even bigger mess than what we have now.

      I’m looking at Flutter or React Native to get something done today. I’m leaning to towards Flutter right now because some of the old Microsoft guys are on that project. I would like to use UWP with WinUI but I still need to target Windows 7.

  • Lorin Kundert 0

    The PR looks good and the charts make sense, but the implementation is lacking, we are being told not to develop Winforms apps using .Net Framework since its going bye bye, but we are at least a year away from a working solution that can replace that, a shocking example was the release of NetStandard2.1 and NetCore3.0 which dropped support for the .Net Framework, so that those of us who are invested in Entity Framework are screwed, we are told to stick with EF Core 2.2 which is buggy, we were told to wait for 3.0 and they will be fixed, then just moments before being released we are told there is no support for .Net Framework. So do we sit here for a year or more until we can use these new things? Or do we do as my employer wants me to do and drop Windows altogether and go with GTK or QT on Linux, it is now believed that the pain points are higher than the pain of migrating to Linux, why drop support for key frameworks until you have a working replacement in hand?

  • Bahram Pouryousefi 0

    Why not xenko instead of unity?! It’s already a far better engine than unity!

    • PoisnFang 0

      Thank you for posting this! I was using Unity and I have now swapped over to Xenko (soon to be Stride). Amazing game engine for C# developers!

      • V L 0

        Yes, it is THE game engine for C# professionals, hands down!

    • V L 0

      Thanks for mentioning the Xenko game engine, which is absolutely great and based on Microsoft technology. Even their editor is basically just managing a .sln file that you can also open with visual studio. I think it should get much more attention around here!

  • Ramesh Venkataswamy 0

    ASP.NET and its controls are the best, wonder who had suggested to remove from .NET 5.0

    When it comes to others front end developments have so much issues and its not even comparable to ASP.NET.

    ASP.NET Has code behind by default, only HTML is sent to browser, and we can praise so much about it.

    Would be great if ASP.NET if it is enhanced, with all the controls having AJAX response and just provide one control like Single Page control, which does all the required postbacks, if they don’t want it can work as it is now.

    It is the same mistake like VB was discontinued, look at Java no change and that’s why the count of developers is many.

    • Anthony Roy 0

      Ramesh, I agree with you. We have been using asp.net for years and managed to upgrade it from VS 2008….to VS 2019 without any major issues. Razor looks awful, plus I am worried that it could take us years to replace the system and then be in the same boat in 10 years.

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