Visual Basic Blog

A group blog from members of the VB team

Controls on the fly (Matt Gertz)

Controls on the fly (Matt Gertz) So last week, I posted up a simple “Maze” game, in which you navigate through a virtual environment similar to the old “Myst” game.  The way I’d coded it, though, it didn’t actually have any “game” to it – you just walked around.  In this post I’ll add some state to it (which, ...

Simple Animation in Visual Basic (Matt Gertz)

Simple Animation in Visual Basic (Matt Gertz) The basics: You're almost certainly used to placing controls on a form; however, you probably have an expectation that they will stay in place once you put them there.  That need not be the case, however.  Controls have X & Y positions, and you can modify them at any time during the ...

Coding a Euchre Game, Part 7: Total Logic (Matt Gertz)

Coding a Euchre Game, Part 7:  Total LogicSince I’ve been concentrating on specific VB functionality, you may have noticed that the one topic I haven’t really drilled into yet is game logic, and yet it’s central to what a game is all about.  Games have certainly gotten more sophisticated over the years, and yet that...

Coding a Euchre Game, Part 6: Pump up the volume (Matt Gertz)

Coding a Euchre Game, Part 6:  Pump up the volume Ever since Commodore first introduced the SID chip to their line of PCs way back in the earlier 80’s, sound has been an important experience in any computer game.  What’s particularly exciting to me is that audio has caught up to graphics as far as game relevance goes – I can’...

Coding a Euchre Game, Part 5: Modality is a crutch (Matt Gertz)

Coding a Euchre Game, Part 5: Modality is a crutch It’s really tempting to rely on modal dialogs in a program.  It forces the user to pay attention to what you feel is the most important thing.  However, modal dialogs can also be frustrating to users and you should be careful about when you use them.  To illustrate this point...

Coding a Euchre Game, Part 4: Tooltips and Menus (Matt Gertz)

Coding a Euchre Game, Part 4: Tooltips and Menus Menus and tooltips are so incredibly important to applications, and yet implementing them sometimes seems to be arcane magic.  In this post, I’m going to do my best to demystify them. Menus To add a menu, you simply drag a MenuStrip control from the toolbox to your form.  As with the...