Controls on the fly (Matt Gertz)
Controls on the fly (Matt Gertz) So last week, I posted up a simple “Maze” game, in which you navigate through a virtual environment similar to the old “Myst” game. The way I’d coded it, though, it didn’t actually have any “game” to it – you just walked around. In this post I’ll add some state to it (which, after all, is pretty much all...