Showing results for Matt Gertz - Visual Basic Blog

Mar 14, 2007
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Coding a Euchre Game, Part 3: Timers (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Coding a Euchre Game, Part 3: TimersIn my previous posts regarding the Euchre game creation, I discussed some issues with creating a complex form and maintaining images to be shown on it.  In this posting, I’m going to start covering some of the more esoteric controls.Timers and Message PumpsTry this:  go to your Programs menu in Wi...

Mar 13, 2007
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Coding a Euchre Game, Part 2: Show me the cards! (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Coding a Euchre Game, Part 2: Show me the cards! In my previous post, I discussed using control-drag to speed up the design of a form which uses lots of similar controls.  In this post, I’m going to discuss displaying images on those controls. Now, the face of each card is going to need an image, and you’ll also need one image for the back of ...

Mar 12, 2007
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Fun with card tricks (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Back when I first started writing code, I got interested in game writing, and was fairly sure I could write out text-based games as well as the other offerings one could find on mainframes and, later, on the Commodores/TRS/Apples of the day.   The flow of those games were really very easy – you’d present a block of text to the user to rea...

Mar 8, 2007
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Making your VB code ready to go global (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Greetings, all! I’m Matt Gertz, the Dev Manager for Visual Basic team.  I’ve been on the team for a bit over 12 years, via the Blackbird/Visual InterDev side of the product, and in that time have been a dev on various features (mostly IDE-related), dev lead of deployment, dev lead of compiler, and box lead before my current responsibilities as...