Showing results for June 2014 - Visual Basic Blog

Jun 24, 2014
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.NET Compiler Platform ("Roslyn") for the Rest of Us

Beth Massi
Beth Massi

WOW! It’s been a while -- almost exactly 4 years since yours truly, Beth Massi, last posted on the VB Team blog (although it’s cool to see I’m still in the tag cloud ;-)).  I’m honored to be a special guest post today. If you’ve been reading this team blog I’m sure you know by now that the .NET Compiler Platform (code named "Roslyn"...

Jun 21, 2014
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VB Universal Windows App: downloads

VBTeam
VBTeam

Here are download links for the "VB Universal Windows App" series:   App1.vb This is the minimal VB universal app that we'll build in this blog series.   Breakout Universal This is a complete game, based upon all the principles that were covered in the blog series. &nbs...

Jun 20, 2014
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VB Universal Windows App Part 5: calling into platform-specific APIs from PCL

VBTeam
VBTeam

This is Part 5 of the "VB Universal Windows App" series: So far we've been able to re-use all our code and XAML by placing them in the PCL. Actually, PCLs can only ever contain calls to APIs that are common to the platforms they target. This generally isn't a problem, because most APIs on Windows also exist on Windows Phone, and vi...

Jun 15, 2014
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VB Universal Windows App Part 4: using SharpDX for sound effects

VBTeam
VBTeam

This is Part 4 of the "VB Universal Windows App" series: So far we've built a solid app, sharing as much code and XAML as possible by placing it in our PCL. For today's post we'll continue the process, adding game-quality sound effects to our app. SharpDX is the best way to do this. Please bear with me. This is a long technical...

Jun 15, 2014
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VB Universal Windows App Part 3 (for the end-user): roaming settings, and in-app purchases

VBTeam
VBTeam

This is Part 3 of the "VB Universal Windows App" series: In the first two parts we set up a VS Solution that helped us to share between our two app projects. In this post, we're going to code in the user-facing benefits of universal Windows apps. From an end-user perspective, the benefit of universal Windows apps is that (1) if yo...

Jun 15, 2014
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VB Universal Windows App Part 2 (for the developer): sharing XAML, Assets and Code

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

This is Part 2 of the "VB Universal Windows App" series: In Part 1 we set ourselves up by registering the app in the two Dev Centers, and by creating the basic structure in Solution Explorer. In Part 2 today, we're going to share! From a developer perspective, the benefit of universal Windows apps is in sharing as much as possible...

Jun 15, 2014
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VB Universal Windows App Part 1: Getting Started

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

This is Part 1 of the "VB Universal Windows App" series:   Recently in April 2014, Microsoft announced Universal Windows Apps. I thought I'd take an old Silverlight paddle game and turn it into a VB Universal Windows App. Here's how the finished game looks, on devices and in the stores:   What is a Universal Windows ...

Jun 3, 2014
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Visual Studio “14” CTP Now Available

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

As announced today by Soma, we've just released the first CTP (Community Technology Preview) of the next version of Visual Studio. This is doubly-exciting as this is the first public release of a version of Visual Studio powered by "Roslyn" by default. At BUILD we released the "Roslyn" End User Preview which extends Visual Studio 2013 by replacing ...