Showing results for April 2007 - Visual Basic Blog

Apr 30, 2007
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The Best of Intentions (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

The title pretty much describes this post.  I had fully intended to work on a Smart Device application for VB last week, and post the walkthrough here.  VB is a great language for coding against devices, and there are a lot of cool things you can use a device for, so I was looking forward to a fun post on that this morning.  However...

Apr 27, 2007
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So, you're going to Mix?

VBTeam
VBTeam

Now that Orcas Beta1 is on your machines, we’re trying to finish up the Beta2 version of Orcas to deliver those features you are so eagerly awaiting – features like Group By, explicit Joins, Nullable, keyword Intellisense, and Lambda Expressions. Things are looking very good as you probably witnessed in Kit’s web cast just the other day. &...

Apr 26, 2007
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Want to Customize your menus in Visual Studio 2005? Here's how… (Lisa Feigenbaum)

VBTeam
VBTeam

This post was inspired by a customer bug on Connect.  However, it exposes a cool trick that you all might want to try!Consider the case that you want to make the Command Window item appear in the View menu itself (rather than in its current location in View->Other Windows).  Here are 2 ways of doing so:DRAG & DROP: Go&...

Apr 25, 2007
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Working with Shortcut Keys (Lisa Feigenbaum)

Lisa Feigenbaum
Lisa Feigenbaum

Since we have so many Orcas posts going up on this blog, I've decided to continue with a few that you can use TODAY in Visual Studio 2005.  This one is about working with shortcut keys...For those of you using the Visual Basic Development Settings, your keyboard scheme is set to Visual Basic 6 by default.  You can...

Apr 24, 2007
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Save Time – Use Keyboard Shortcuts! (Lisa Feigenbaum)

Lisa Feigenbaum
Lisa Feigenbaum

Visual Studio is all about developer productivity. To help developers be more efficient, Visual Studio has built keyboard shortcuts into the product for most of the functions normally found through the user interface – just like CTRL-C for copy.   To help you take advantage of these shortcuts, we’ve created posters that map ...

Apr 23, 2007
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Controls on the fly (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Controls on the fly (Matt Gertz) So last week, I posted up a simple “Maze” game, in which you navigate through a virtual environment similar to the old “Myst” game.  The way I’d coded it, though, it didn’t actually have any “game” to it – you just walked around.  In this post I’ll add some state to it (which, after all...

Apr 20, 2007
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Visual Basic LINQ Samples Updated for Orcas Beta 1! (Beth Massi)

Beth Massi
Beth Massi

The Visual Basic LINQ Samples have been updated for Visual Studio Orcas Beta 1! This is a set of 101 samples that demonstrate all the features of Visual Basic's Language Integrated Query in Orcas Beta 1. Also check out the The LINQ Project page. This has been updated with links to some news articles and quote highlights that ...

Apr 19, 2007
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Visual Basic "Orcas" Beta1 is in the wild! (Amanda Silver)

VBTeam
VBTeam

Woohoo! Its official, we finally got Orcas Beta1 out the door! We’re very excited to get this release out to you so we can finally talk about some of the stuff we’ve been working on in addition to the LINQ and XML feature-set. We believe that Orcas Beta1 displays all of the essential value in the Orcas product but it’s important to keep in ...

Apr 18, 2007
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"Live From Redmond: Orcas Overview" Webcast Rescheduled (Beth Massi)

Beth Massi
Beth Massi

Live Meeting had some technical issues for this morning's webcast with John Stallo. Sincerest apologies from the Visual Basic team. We’ve rescheduled the webcast for this Tuesday, April 24th. Please register here. Also don't forget to register for the other incredible webcasts from other members of the team. You can always find the ...

Apr 16, 2007
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Using XML as a resource in your code –one more series on gamewriting (Matt Gertz)

Anthony D. Green [MSFT]
Anthony D. Green [MSFT]

Using XML as a resource in your code –one more series on gamewriting (Matt Gertz) This is actually going to be part one of a two-part blog.  In this post, I’m going to cover some basic usage of XML, as well as a few other interesting coding points such as debug-only code.  In the second part, I’ll cover the creation and handling of ...