The evolution of menu templates: 16-bit classic menus
Menus aren't as complicated as dialogs. There are no fonts, no positioning, it's just a list of menu items and flags. Well, okay, there's the recursive part, when a menu has a submenu. But that's really the only wrinkle. Most of it is pretty boring. The 16-bit classic menu template begins with the following header: struct MENUHEADER16 { WORD ...