Showing tag results for VB2005

May 2, 2007
Post comments count0
Post likes count0

Just Released – Interop Forms Toolkit 2.0!

VBTeam

Today we launched the Interop Forms Toolkit 2.0, which makes it easier than ever to upgrade VB6 applications to .NET.  This new release builds on version 1.0 by adding support for the following features: In the picture below you can see we've got a VB6 Form hosting a .NET UserControl which contains a MenuStrip and a ToolStrip.  By ...

Apr 25, 2007
Post comments count0
Post likes count0

Working with Shortcut Keys (Lisa Feigenbaum)

Lisa Feigenbaum

Since we have so many Orcas posts going up on this blog, I've decided to continue with a few that you can use TODAY in Visual Studio 2005.  This one is about working with shortcut keys...For those of you using the Visual Basic Development Settings, your keyboard scheme is set to Visual Basic 6 by default.  You can...

Apr 24, 2007
Post comments count0
Post likes count0

Save Time – Use Keyboard Shortcuts! (Lisa Feigenbaum)

Lisa Feigenbaum

Visual Studio is all about developer productivity. To help developers be more efficient, Visual Studio has built keyboard shortcuts into the product for most of the functions normally found through the user interface – just like CTRL-C for copy.   To help you take advantage of these shortcuts, we’ve created posters that map ou...

Apr 23, 2007
Post comments count0
Post likes count0

Controls on the fly (Matt Gertz)

Anthony D. Green [MSFT]

Controls on the fly (Matt Gertz) So last week, I posted up a simple “Maze” game, in which you navigate through a virtual environment similar to the old “Myst” game.  The way I’d coded it, though, it didn’t actually have any “game” to it – you just walked around.  In this post I’ll add some state to it (which, after all, is pretty much all...

Apr 16, 2007
Post comments count0
Post likes count0

Using XML as a resource in your code –one more series on gamewriting (Matt Gertz)

Anthony D. Green [MSFT]

Using XML as a resource in your code –one more series on gamewriting (Matt Gertz) This is actually going to be part one of a two-part blog.  In this post, I’m going to cover some basic usage of XML, as well as a few other interesting coding points such as debug-only code.  In the second part, I’ll cover the creation and handling of on-the...

Apr 9, 2007
Post comments count0
Post likes count0

Simple Animation in Visual Basic (Matt Gertz)

Anthony D. Green [MSFT]

Simple Animation in Visual Basic (Matt Gertz) The basics: You're almost certainly used to placing controls on a form; however, you probably have an expectation that they will stay in place once you put them there.  That need not be the case, however.  Controls have X & Y positions, and you can modify them at any time during the runtim...

Apr 2, 2007
Post comments count0
Post likes count0

It’s Elementary: Using VB To Get Process Information (Matt Gertz)

Anthony D. Green [MSFT]

I’ve had a wide variety of jobs over my career, beyond working at Microsoft.  I’ve been a burger-flipper and an administrative assistant.  I’ve worked with the DOE and NASA on robotics projects, and back in my NROTC days I spent a month at the helm & planes of a nuclear submarine.  I spent a summer doing re...

Mar 27, 2007
Post comments count0
Post likes count0

Visual Basic "Soup-to-Nuts" Webcast Series

Beth Massi

This webcast series is devoted to those who want to learn to really use Visual Basic and what it can do! Learn from Ron Cundiff, Developer Evangelist and featured Microsoft speaker. This is a 20+ part series that's underway. Check out the on demand recordings and sign up for the live webcasts here.-Beth Massi, Program Manager VS Core Community...

Mar 26, 2007
Post comments count0
Post likes count0

Coding a Euchre Game, Part 9: Into the Wild Blue Yonder (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 9:  Into the Wild Blue Yonder So, here we are at the end of this series, which I hope you’ve found interesting.  In this final post, I’m going to talk about deployment – getting your code shipped to another person.  Oh, and the final code (including the deployment project) is included at the bottom of this ...

Mar 23, 2007
Post comments count0
Post likes count0

Coding a Euchre Game, Part 8: Remember Me, Show Me, Help Me (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 8:  Remember Me, Show Me, Help Me We’re getting close to wrapping up this series.  In this post, I want to cover several “clean up” topics, and then in the following post, I’ll talk about deployment and will attach the entire codebase for your perusal. Settings You’ll note, from earlier posts, that there are a l...