Showing archive results for 2007

Apr 16, 2007
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Using XML as a resource in your code –one more series on gamewriting (Matt Gertz)

Anthony D. Green [MSFT]

Using XML as a resource in your code –one more series on gamewriting (Matt Gertz) This is actually going to be part one of a two-part blog.  In this post, I’m going to cover some basic usage of XML, as well as a few other interesting coding points such as debug-only code.  In the second part, I’ll cover the creation and handling of on-the...

Apr 9, 2007
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Live From Redmond Webcast Series (Beth Massi)

Beth Massi

The Visual Basic team has put together a "Live from Redmond" webcast series aimed at the next version of Visual Basic and Visual Studio code named "Orcas". The live series starts April 18th and will continue to the end of May. Come join us for this exciting series direct from the Visual Basic team!! Here's the schedule (check the VB Developer Cente...

Apr 9, 2007
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Simple Animation in Visual Basic (Matt Gertz)

Anthony D. Green [MSFT]

Simple Animation in Visual Basic (Matt Gertz) The basics: You're almost certainly used to placing controls on a form; however, you probably have an expectation that they will stay in place once you put them there.  That need not be the case, however.  Controls have X & Y positions, and you can modify them at any time during the runtim...

Apr 2, 2007
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It’s Elementary: Using VB To Get Process Information (Matt Gertz)

Anthony D. Green [MSFT]

I’ve had a wide variety of jobs over my career, beyond working at Microsoft.  I’ve been a burger-flipper and an administrative assistant.  I’ve worked with the DOE and NASA on robotics projects, and back in my NROTC days I spent a month at the helm & planes of a nuclear submarine.  I spent a summer doing re...

Mar 28, 2007
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Partial Methods

VBTeam

About two weeks ago I had the opportunity to attend the product group dinner associated with the Global MVP Summit that was behind held here at Microsoft. Besides a free meal, this also gave me the excellent opportunity to meet with some of our MVPs and discuss their impressions with Visual Studio and all the cool new features we are introducing fo...

Mar 27, 2007
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Visual Basic "Soup-to-Nuts" Webcast Series

Beth Massi

This webcast series is devoted to those who want to learn to really use Visual Basic and what it can do! Learn from Ron Cundiff, Developer Evangelist and featured Microsoft speaker. This is a 20+ part series that's underway. Check out the on demand recordings and sign up for the live webcasts here.-Beth Massi, Program Manager VS Core Community...

Mar 26, 2007
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Coding a Euchre Game, Part 9: Into the Wild Blue Yonder (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 9:  Into the Wild Blue Yonder So, here we are at the end of this series, which I hope you’ve found interesting.  In this final post, I’m going to talk about deployment – getting your code shipped to another person.  Oh, and the final code (including the deployment project) is included at the bottom of this ...

Mar 23, 2007
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Coding a Euchre Game, Part 8: Remember Me, Show Me, Help Me (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 8:  Remember Me, Show Me, Help Me We’re getting close to wrapping up this series.  In this post, I want to cover several “clean up” topics, and then in the following post, I’ll talk about deployment and will attach the entire codebase for your perusal. Settings You’ll note, from earlier posts, that there are a l...

Mar 22, 2007
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Coding a Euchre Game, Part 7: Total Logic (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 7:  Total LogicSince I’ve been concentrating on specific VB functionality, you may have noticed that the one topic I haven’t really drilled into yet is game logic, and yet it’s central to what a game is all about.  Games have certainly gotten more sophisticated over the years, and yet that soph...

Mar 20, 2007
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Coding a Euchre Game, Part 6: Pump up the volume (Matt Gertz)

Anthony D. Green [MSFT]

Coding a Euchre Game, Part 6:  Pump up the volume Ever since Commodore first introduced the SID chip to their line of PCs way back in the earlier 80’s, sound has been an important experience in any computer game.  What’s particularly exciting to me is that audio has caught up to graphics as far as game relevance goes – I can’t imagine Pla...