Using XML as a resource in your code –one more series on gamewriting (Matt Gertz)
Using XML as a resource in your code –one more series on gamewriting (Matt Gertz) This is actually going to be part one of a two-part blog. In this post, I’m going to cover some basic usage of XML, as well as a few other interesting coding points such as debug-only code. In the second part, I’ll cover the creation and handling of on-the...