Visual Basic Blog

A group blog from members of the VB team

Live From Redmond Webcast Series (Beth Massi)

The Visual Basic team has put together a "Live from Redmond" webcast series aimed at the next version of Visual Basic and Visual Studio code named "Orcas". The live series starts April 18th and will continue to the end of May. Come join us for this exciting series direct from the Visual Basic team!! Here's the schedule (check the VB Developer ...

Simple Animation in Visual Basic (Matt Gertz)

Simple Animation in Visual Basic (Matt Gertz) The basics: You're almost certainly used to placing controls on a form; however, you probably have an expectation that they will stay in place once you put them there.  That need not be the case, however.  Controls have X & Y positions, and you can modify them at any time during the ...

Partial Methods

About two weeks ago I had the opportunity to attend the product group dinner associated with the Global MVP Summit that was behind held here at Microsoft. Besides a free meal, this also gave me the excellent opportunity to meet with some of our MVPs and discuss their impressions with Visual Studio and all the cool new features we are ...

Visual Basic "Soup-to-Nuts" Webcast Series

This webcast series is devoted to those who want to learn to really use Visual Basic and what it can do! Learn from Ron Cundiff, Developer Evangelist and featured Microsoft speaker. This is a 20+ part series that's underway. Check out the on demand recordings and sign up for the live webcasts here.-Beth Massi, Program Manager VS Core ...

Coding a Euchre Game, Part 7: Total Logic (Matt Gertz)

Coding a Euchre Game, Part 7:  Total LogicSince I’ve been concentrating on specific VB functionality, you may have noticed that the one topic I haven’t really drilled into yet is game logic, and yet it’s central to what a game is all about.  Games have certainly gotten more sophisticated over the years, and yet that...

Coding a Euchre Game, Part 6: Pump up the volume (Matt Gertz)

Coding a Euchre Game, Part 6:  Pump up the volume Ever since Commodore first introduced the SID chip to their line of PCs way back in the earlier 80’s, sound has been an important experience in any computer game.  What’s particularly exciting to me is that audio has caught up to graphics as far as game relevance goes – I can’...