PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

Saving and Loading PIX Settings

The Settings layout, accessible from the PIX Home tab, provides several controls for configuring various aspects of the PIX user interface and capturing experience.  These settings, along with Timing Capture Timeline configurations, Metrics view configurations, and Metrics View Consolidated Event Patterns can be exported from PIX and saved ...

Defining custom regular expressions for consolidated events in the Timing Capture Metrics view

The consolidated events feature in the Timing Capture Metrics view is used to group, or consolidate, PIX events that follow a common pattern into a single event for purposes of graphing in the Metrics View.  A common use of this feature is to group events such as "Frame 1", "Frame 2", "Frame 3" and so on into a single event.  Prior to the ...

Timing Capture Statistical Comparison Features

Starting with the 2310.30 version of PIX on Windows, the Timing Capture Metrics view can produce a statistical comparision of the average duration for the points that represent PIX event hierarchies in two selected ranges of time.  Statistical comparisions help determine which portions of the event hierarchies had statistically different ...

PIX 2310.30: a faster PIX with many raytracing + other improvements

Today we released PIX version 2310.30, which can be downloaded here. We also released WinPixEventRuntime version 2310.30, which can be downloaded here. This release includes many new features and improvements along several key themes: Thank you for all of your feedback and suggestions, and please them coming! The best ways ...

PIX 2306.21-preview: Work Graphs support

Today we released PIX on Windows version 2306.21-preview, which can be downloaded here. This release includes initial debugging and profiling support for an exciting new D3D12 feature announced today: Work Graphs. You can read more about Work Graphs here. You can find information about which GPUs support Work Graphs (and other ...

PIX 2305.10: support for updated RenderPasses + misc other improvements

Today we released a new version of PIX on Windows: version 2305.10. It can be downloaded here: link.  This release includes support for the latest DirectX Agility SDK features, such as the updated RenderPasses and minor Vulkan compatibility features. The release also includes fixes for several bugs that were impacting PIX 2303.30. &...

PIX 2303.30: Misc bug fixes + preview GPU Upload heap support 

Today we released two versions of PIX on Windows: version 2303.30 and version 2303.30.002-preview. Both can be downloaded here: link.  If you’re using today’s new preview D3D12 features (GPU Upload Heaps or Non-normalized Sampling) then we recommend that you use PIX 2303.30.002-preview to debug and profile your application.  For ...

PIX and ID3D12ManualWriteTrackingResource 

Summary If you’re using GPU_UPLOAD heaps and you are experiencing capture-time performance issues when you launch your application via PIX (e.g. your game’s framerate drops) then read on to learn how ID3D12ManualWriteTrackingResource might help you.   Background When taking a GPU Capture, PIX (and other graphics debugging tools...
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Programmatic Timing Captures now available

As described in Programmatic Captures, the PIXBeginCapture and PIXEndCapture can now be used to start and stop Timing Captures from code running in your title.  Programmatic Timing Captures are available starting with the 2303.02 release of PIX on Windows and version 1.0.230302001 of the WinPIXEventRuntime. Timing captures use several ETW ...
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