In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we’ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS.
Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac.
Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games.
In his Build 2017 keynote, Scott Guthrie made several announcements across partnerships, new Azure service capabilities, and the Visual Studio family. If you didn’t get a chance to watch the keynote, check out ScottGu's blog post. From a Visual Studio product family perspective, the significant announcements are - The general availability of Visual Studio for Mac, Visual Studio 2017 version 15.2, Visual Studio 2017 version 15.3 Preview, A preview of .NET Standard 2.0 support in .NET Core, Here’s a little more about each of these announcements.
In November, we announced Visual Studio for Mac, a fully featured IDE that we hope will help every Mac developer create mobile and cloud applications. We started with a solid foundation for mobile development using Xamarin, and cloud development using .NET Core.
At this morning’s Connect(); 2016 keynote, Nat Friedman and James Montemagno introduced Visual Studio for Mac, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and .NET.