Visual Studio Blog

The official source of product insight from the Visual Studio Engineering Team

Visual Studio 2017 version 15.7 Preview 3

Today we released the third preview of the next update: Visual Studio 2017 version 15.7. The top highlights of this Preview include - Updates to Universal Windows Platform development, C++ development improvements, significant updates in Xamarin and .NET Mobile Development, ability to configure installation locations, debugger support for authenticated Source Link, Live Unit Testing improvements, new tooling for migrating to NuGet PackageReference, connected Service improvements to deployment and Key Vault functionality.

Visual Studio 2017 Version 15.7 Preview 2

Today we released the second preview of the next update: Visual Studio 2017 version 15.7. We hope that you will use this Preview and share your feedback with us. The top highlights of this Preview include - Improved intellisense for conditional XAML, additional C++ development improvements, streamlined configuration for updating UWP apps, inclusion of TypeScript 2.8, ability to debug JavaScript files using Microsoft Edge, tooling to prevent Web application permission problems, support for building additional project types on the build servers.

Visual Studio 2017 Version 15.6 Preview 4

Today, we are excited to share the final Visual Studio 2017 version 15.6 feature preview, which builds upon earlier previews of Visual Studio 2017 version 15.6. This preview contains new features, bug fixes, and other enhancements that address your feedback. The top highlights of this Preview are described in this blog post: an enhanced acquisition experience for updates, performance improvements, information about Visual Studio Live Share, better Build and Test Explorer tools, and various C++ improvements. 

Support for Continuous Delivery to Containers and TFVC in Visual Studio 15.6 Preview 2

We have an update for the Configure Continuous Delivery feature in Visual Studio. For Solutions with an ASP.NET or ASP.NET Core projects you can right click on the solution node and select “Configure Continuous Delivery…"with and without container support. You can always configure Continuous Delivery for solutions under source control in ...

Visual Studio for Mac as the default editor for Unity

Unity is a powerful solution to create games for a multitude of platforms, from mobiles to consoles, desktop and web games. Since Unity 5.2, Visual Studio and the Visual Studio Tools for Unity have been the default experience on Windows. When we released Visual Studio for Mac last year, Unity was among the first scenarios we supported out ...

Connect(); 2017: SmartHotel360 Demo Apps and Architecture

Last month we hosted Microsoft Connect(); in New York City. Connect(); is a three-day, in-person and online developer event. If you missed it, no worries! You can watch our keynotes, sessions, and on-demand videos on Channel 9. For the past five months our keynote demo team worked on a new set of reference apps. We used most of these apps ...

Easily Create IoT Edge custom modules with Visual Studio Code

At the recent Connect(); 2017 in November, we announced public preview of Azure IoT Edge. Now you can bring the intelligence of the Cloud right to the IoT Edge as well as easily create and manage business logic for your devices. The new Azure IoT Edge extension for Visual Studio Code along with the updated Azure IoT Toolkit extension will make...