PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

PIX 1704.27 – D3D12 usage warnings, Dr. PIX, and CPU hotpath analysis
PIX 1704.27 – D3D12 usage warnings, Dr. PIX, and CPU hotpath analysis
Today we released PIX 1704.27 beta.  New in this release:   Warnings New GPU capture warnings are available in the Warnings pane.  To analyze a capture for them, click on Collect Experimental Warnings. Each new warning will be marked experimental until we build up confidence that it is working reliably and not...
PIX 1704.14-servicing – graphics driver compatibility fix
PIX 1704.14-servicing – graphics driver compatibility fix
Today we released a bugfix update: PIX 1704.14-servicing.  This resolves an incompatibility between PIX and the latest NVIDIA graphics drivers.  This version is otherwise identical to the previous 1703.20.002 release (but stay tuned - we are hard at work on some new features that will be showing up soon...
PIX videos on Channel 9
PIX videos on Channel 9
From GDC 2017, Shawn Hargreaves and Max McMullen talk about D3D12 Performance Tuning and Debugging with PIX and GPU Validation. Seth Juarez talks to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team about debugging and performance optimization for DirectX 12 games with PIX on Windows...
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PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer
PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer
Today we released PIX 1703.20.002 beta.  New in this release:   NVIDIA GPU Counters As recently announced at GDC, we have partnered with NVIDIA to enable a rich set of hardware performance counters inside PIX.  When running on an NVIDIA GPU with the latest driver (378.92) you will see ~300 newly available counters...
Using PIX on hybrid graphics systems
Using PIX on hybrid graphics systems
If you are using PIX on a laptop which contains both integrated and discrete GPUs, you may be disappointed to notice that we currently¹ default to running the PIX analysis engine on the less powerful integrated part. For those who prefer to use the discrete GPU, we have added documentation about how to configure that in your driver control ...
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PIX 1702.23.002 – visualizers, better warnings UI, memory capture type tracking, and MSAA sample inspection
PIX 1702.23.002 – visualizers, better warnings UI, memory capture type tracking, and MSAA sample inspection
Today we released PIX 1702.23.002 beta.  New in this release:   Rendertarget visualizers are available in the Pipeline view when inspecting the contents of a rendertarget.  The default Image visualizer just shows the image as normal: The Wireframe visualizer highlights whatever geometry was rendered by the ...
PIX 1701.26 – GPU counter rollup, thread names, and high DPI UI
PIX 1701.26 – GPU counter rollup, thread names, and high DPI UI
Today we released PIX 1701.26 beta and an updated WinPixEventRuntime (version 1.0.170126001).  The event runtime upgrade is optional, as the latest PIX is compatible with older event runtimes. Most of these changes are in response to early feedback from customers.  Your input is valuable to us, so please keep it coming! New in this release...
Introducing PIX on Windows (beta)
Introducing PIX on Windows (beta)
Welcome to our new PIX team blog! PIX is a performance tuning and debugging tool for game developers.  It has a long and storied history spanning three generations of Xbox console.  Today we are pleased to announce that a beta release of PIX is now available for analyzing DirectX 12 games on Windows as well. PIX on Windows provides five ...