PIX on Windows

Performance tuning and debugging for DirectX 12 games on Windows

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Dec 18, 2018
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PIX 1812.14 – Playback Adapter Selection

Damyan Pepper

Today we released PIX-1812.14, which adds support for selecting the playback adapter, displaying unbound resources and improvements to the occupancy lane.  This release also includes various miscellaneous fixes detailed below. Playback Adapter Selection PIX now allows you to select the GPU on which to play back a recording. After opening a wpix file, use this drop-down control in the top-right corner before starting analysis. Note that workloads that explicitly use multiple adapters will be played back exclusively on the selected adapter, rather than on the default adapter as in previous versions of PIX. Chang...

Oct 29, 2018
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PIX 1810.24 – Support for final DirectX Raytracing API

Austin Kinross (MSFT)

Today we released PIX-1810.24, which adds support for the final DirectX Raytracing (DXR) API that’s part of the Windows 10 October 2018 Update (a.k.a. “RS5”). This release also fixes miscellaneous other bugs, including an incompatibility between PIX and the latest AMD 18.40+ drivers. Features available in PIX to help developers debug their DXR applications include: Please note that PIX can no longer be used to debug applications that use the experimental DXR API that was announced during GDC 2018. Developers still using the experimental DXR API should strongly consider moving their applications to ...

Oct 4, 2018
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PIX-1810.02 – Direct3D11 and WinML

Damyan Pepper

Release Notes Today we released PIX-1810.02. This version includes: Direct3D 11 on 12 Support On RS5 PIX can now be instructed to use a Direct3D11-to-Direct3D12 translation layer to make GPU captures of Direct3D11 applications. At playback, the PIX UI will show the resulting Direct3D12 calls but will offer no mapping back to the Direct3D11 calls made by the application. Enable this mode via the "API" drop-down in the "Select Target Process" box on the PC Connection tab: Source-level shader debugging is not available in this mode. Also of note on RS5, if the above option is not selected, PIX wi...

Jul 24, 2018
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PIX 1807.19 – Shader Table Viewer

Damyan Pepper

Today we released PIX 1807.19 which includes a new Shader Table Viewer.

Jun 25, 2018
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PIX 1806.20 – GPU Occupancy for AMD GPUs

Brian Rasmussen (MSFT)

Today we released PIX 1806.20 which provides GPU Occupancy for AMD GPUs. As always, please let us know if you have feedback on any of the features in PIX on Windows.

Jun 13, 2018
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PIX 1806.11 – Fence signals and waits visualization, major UI streamlining, new Edit and Continue experience, and more

Brian Rasmussen (MSFT)

Today we released PIX 1806.11 which includes numerous new and updated features: As always, please let us know if you have feedback on any of the features in PIX on Windows. Fence signal/wait visualization in timing captures

Jun 8, 2018
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New PIX CPU Profiling Videos

stevenpr_MS

Two new videos have been posted to the PIX for Windows YouTube channel. Both videos highlight the CPU profiling features in PIX timing captures. The first video provides an overview of Timing Captures while the second introduces the Tracked Functions and CPU sampling features.

Mar 27, 2018
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PIX 1803.25 – GPU Occupancy, CPU sampling, automatic shader PDB resolution, and more

Brian Rasmussen (MSFT)

Today we released PIX 1803.25 which includes numerous new and updated features: As always, please let us know if you have feedback on any of the features in PIX on Windows. GPU occupancy The screenshot above shows how PIX on Windows visualize GPU occupancy. CPU sampling

Mar 19, 2018
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PIX 1803.16-raytracing – DirectX Raytracing support

Brian Rasmussen (MSFT)

Today we released PIX-1803.16-raytracing which adds experimental support for DirectX Raytracing (DXR). As just announced at GDC this morning, Microsoft is adding support for hardware accelerated raytracing to DirectX 12 and with this release PIX on Windows supports DXR rendering so you can start experimenting with this exciting new feature right away. Please follow the setup guidelines in the documentation for how to get started. PIX on Windows supports capturing and analyzing frames rendered using DXR, so you can start debugging and improving your raytracing code. DXR support is seamlessly integrated with the ...