If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we think you’ll be surprised at how a few simple debugging tools in Visual Studio can transform your workflow with Unity.
In this guest post, Visual Studio Tools for Unity intern Shreya Pandit shows how she created custom analyzers for Unity, and how you can get involved with the open source project as well.
By Noel Painter
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In 2018 two roommates began a Computer Graphics and Game Development degree at Charles University in Prague with no prior game development experience. They dove headfirst into the world of game development because their first assignment was to create a game, end-to-end, in only 6 months. As a part of this ...
Last week, Visual Studio 2019 version 16.5 Preview 2 was released, bringing many new features and improvements for developers in Visual Studio to help you build better software faster. Please read some highlights of new features and improved developer experiences in this page.
Visual Studio for Mac 2019 v8.3 Preview 3 is now available, with new web editors, solution-level NuGet package management, and multi-targeting support.
Making games can be rewarding and a lot of fun. If you’d like to learn more about game development follow along by making your first game using Visual Studio for Mac, Unity, and C#.
For this release of Visual Studio for Mac, we’ve focused our energy on improving product reliability, creating a better code editing experience, and making the performance second to none. We’re also exited to announce full support for Azure functions – it’s now possible to create, edit, configure, and publish your Function from within the IDE.