Showing category results for PIX

Mar 25, 2026
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PIX 2603.25 – misc bug fixes and improvements

Austin Kinross

Today we released PIX 2603.25 which can be downloaded here. These releases include everything in the previous 2602.25 release, plus the following bug fixes: Thank you to everyone who reported issues and suggestions to us. Please keep them coming! The best ways to contact us are via the DirectX Discord and vi...

release
Feb 26, 2026
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PIX 2602.25 and 2602.25-preview – support for new D3D features and misc quality-of-life improvements

Austin Kinross

Today we released PIX 2602.25 and 2602.25-preview, which can be downloaded here. These releases include everything in the previous 2601.15 release, plus: By default we recommend that all PIX users use non-preview versions of PIX (e.g. 2502.25). We only recommend that you use preview versions of PIX (e.g. 2602.25-preview) if you are try...

release
Jan 20, 2026
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PIX 2601.15 – new Intel plugin, many buffer viewer improvements, and more

Austin Kinross

Today we released PIX version 2601.15, which can be downloaded here. This release includes everything in the previous 2509.25 release, plus: As usual, please get in touch with us if you have any feedback or issues. The best ways to contact us are via the Send Feedback button in PIX or via the #pix channel on the DirectX Discord ser...

release
Sep 25, 2025
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PIX 2509.25 – support for new D3D features and devices, and misc bug fixes

Austin Kinross

Today we released PIX version 2509.25, which can be downloaded here. This release includes everything in the previous 2507.11 release, plus: Patch Tuesday Compatibility Fix TL;DR: If you are hitting errors where PIX says that it can't enable experimental features, then please update to PIX 2509.25 (or later) and try again. ...

release
Jul 11, 2025
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PIX 2507.11 – misc bug fixes + improvements

Austin Kinross

Today we released PIX version 2507.11, which can be downloaded here. This release includes everything in the previous 2505.30 release, plus the following bug fixes: As usual, if you hit any issues or have any suggestions for us then please contact us via the "S...

release
May 30, 2025
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PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more

Austin Kinross

Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: Both versions also include some bug fixes compared to the last PIX release, 2505.09. Details are listed below. We recommend that you only use PIX...

release
May 15, 2025
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New memory profiling features in Timing Captures

Steven Pratschner

The 2505.09 release of PIX on Windows adds several new features to help you optimize your game's use of memory.  These features include: Memory-related Metrics The memory metrics for your game's process are available in both the Metrics layout and the System Monitor.  These counters enable you to track your commit charge, or page ...

May 12, 2025
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Power status, CPU frequency and CPU C-State counters

Steven Pratschner

Starting with the 2505.09 release of PIX on Windows, new metrics have been added to help you optimize your title on battery powered devices such as tablets and Windows handheld gaming devices.  With these counters, you can see whether performance issues in your game can be correlated with power-related events, such as a change in CPU C-state, or a ...

May 9, 2025
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PIX 2505.09 – Revamped UX, Improved Usability, and Many New Features

Norman,
Austin

Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s release includes many new improvements to PIX, including big overall changes and changes specific to GPU Captures and Timing Captures. Other improvem...

release
May 6, 2025
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Introducing Budget Profiles in Timing Captures

Steven Pratschner

The 2505.09 release of PIX on Windows introduces the concept of Budget Profiles in Timing captures.  A Budget Profile is a grouping of budgets defined for their respective metrics.  A common use of Budget Profiles is to define the performance targets, or profiles, for different hardware specifications.  For example, your studio likely has different...