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Visual Studio Blog
The official source of product insight from the Visual Studio Engineering Team
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Agent mode is now generally available with MCP support



Copilot agent mode is the next evolution in AI-assisted development—and it's now generally available in the Visual Studio June update. Agent mode turns GitHu...
Latest posts

Top news from January 2016

The year has gotten off to a great start and it seems that .NET, the web, and TypeScript get the prize for the most popular topics! ASP.NET 5 is dead: Did we get your attention with that heading? Well, it’s not dead at all, it just has a new moniker as Scott Hanselman explains in Introducing ASP.NET Core 1.0 and .NET Core 1.0. I love the quote from Phil Karlton, “There are only two hard things in Computer Science: cache invalidation and naming things.” That about says it all! Elsewhere in Web development: If you’ve ever wanted to explore the Chakra engine used in Microsoft Edge and Internet Explorer, now is y...

Develop ReactNative apps in Visual Studio Code

ReactNative is a great way to build native, cross platform app for iOS and Android using JavaScript. We recently announced the launch of a Visual Studio Code Extension that enables you to build, debug and preview Apache Cordova apps. And today we’re pleased to announce the availability a similar extension for ReactNative! ReactNative vs. Apache Cordova Many of you may already be familiar with Apache Cordova as an open-source project that enables web developers to build mobile apps with full access to native APIs and offline support. In a Cordova app, the entire UI executes inside a full-screen WebView where you c...

10 things you should try on the leap day

It’s February 2016 and so those of us on the Gregorian calendar get to enjoy an extra day in the month! What will you do in those 24 bonus hours? How about learning some new tools and technologies? Here are ten great suggestions—OK, eleven! It is a leap year, so it’s a leap list: Get your code hosted for free in Visual Studio Team Services: With all of these new projects to try out on leap day, make sure you’re putting them into source control on VS Team Services. Creating a free repo to host your code is easier than ever, and because Team Services provides unlimited free repos, you can cr...

Node.js: From Zero to Bobble with Visual Studio Code

Node.js is a platform for building fast, scalable applications using JavaScript. It’s making its way just about everywhere – from servers, to Internet of Things devices, to desktop applications, to who knows what next? Ooh—I know what next...bobbleheads! Bobblehead Generator Of course, we don't just want one bobblehead...we want so many bobbleheads! So let’s have a bit of fun with Node.js—for beginners and experienced Node developers alike—by implementing a bobblehead generator as follows: Ready, set, Node! To start, go ahead and install the following: Scaffolding the application First, use ...

Analyze CPU and Memory while Debugging

Would you like to learn how to make your code run faster, use less memory, or just find out whether your code has a CPU or memory issue? Of course you would—you’re a developer! But then, memory and performance tuning often suffers from the pitfall of being an “important but not urgent” task that you simply can’t seem to get to because of the really urgent stuff. So why not bring that task little closer to you? In this post we’ll look at how using the debugger-integrated performance and memory tools in Visual Studio 2015 Update 1. Without leaving your debugging workflow, these tools let you quickly answer questio...

Find Your Favorite Visual Studio Extension

One of the greatest strengths of Visual Studio is the vibrancy of the partner ecosystem that surrounds it. There are thousands of extensions available for Visual Studio that enhance the editor experience, support new languages, add time-saving components to your toolbox, and integrate with other developer services. In the last year alone, over 1,000 free and paid extensions have been added to the Gallery, and of those we wanted to highlight a few of our favorites and encourage you to try them out for yourself! Alive Alive brings live coding to Visual Studio. As you write C# code, the Alive extension r...

Visual Studio 2015 Update 2 CTP

Today we released Visual Studio 2015 Update 2 CTP. Our focus for this release has been stability and performance, along with responding to feedback you’ve given us on Visual Studio 2015 RTM and Update 1. Here are the biggest things you’ll find in this update: We’ve also added a number of features across a variety of languages and tools that you can read about in the release notes. There are two that I’d like to call our here: Again, there’s much more, including additional Git-related improvements, that you can find in the release notes: Description of Visual Studio 2015 ...

Write once and deploy to Microsoft Azure or Microsoft Azure Stack from Visual Studio

The Microsoft Azure Stack Technical Preview gives enterprises the ability to deliver Azure applications and services from their own datacenters. Today, we're happy to share that we've built Azure Stack support into Visual Studio's Azure Resource Group deployment process. Enterprises today must manage both hyper-scale web applications and complex requirements such as ensuring regulatory compliance and data sovereignty. To meet these needs, Microsoft lets enterprises approach the cloud as a model rather than a place: Azure and Azure Stack share a standardized architecture, portal, and application model, allowing d...

Visual Studio Tools for Unity 2.2

A few months back we released Visual Studio Tools for Unity 2.1 (VSTU), the first release to be natively supported by Unity on Windows, making it much easier for game developers to use the rich capabilities of the Visual Studio IDE while developing Unity games. Today, we’re pleased to announce the VSTU 2.2 release that fixes common integration issues that developers are facing. You can download VSTU directly from Visual Studio or from the Visual Studio Gallery: Main changes And for those of you working on multiplayer games, we’ve added support for the new networking messages in our wizards...