If you are building a game or application with content that needs to be purchased multiple times, you'll need to integrate consumable in-app purchases (IAPs) into your application. In my
previous IAP blog post, I covered the basics of setting up your app for IAP transactions, adding the IAP items to Google Play and iTunes Connect, and introduced you to the
In-App Billing Plugin for Xamarin that greatly simplifies the process of adding IAP to your application's code. Today, we'll take a look at consumables and how they offer a slight tweak to the development process.