At Microsoft, our developer mission is to deliver experiences that empower any developer, building any application, on any OS. And this mission requires us to be open, flexible, and interoperable: to meet developers and development teams where they are, and provide tools, services and platforms that help them take ideas into production.
This ...
Last month I showed you a few of my favorite Visual Studio extensions that give great examples of how developers add new features to Visual Studio. With such a vibrant ecosystem around Visual Studio, new extensions are added almost every day—in fact, over 135 new extensions have been added to the Visual Studio Gallery already in 2016!
To ...
The year has gotten off to a great start and it seems that .NET, the web, and TypeScript get the prize for the most popular topics!
ASP.NET 5 is dead: Did we get your attention with that heading? Well, it’s not dead at all, it just has a new moniker as Scott Hanselman explains in Introducing ASP.NET Core 1.0 and .NET Core 1.0. I love the ...
Node.js is a platform for building fast, scalable applications using JavaScript. It’s making its way just about everywhere – from servers, to Internet of Things devices, to desktop applications, to who knows what next?
Ooh—I know what next...bobbleheads!
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Bobblehead Generator
Of course, we don't just want one bobblehead...we ...
Would you like to learn how to make your code run faster, use less memory, or just find out whether your code has a CPU or memory issue? Of course you would—you’re a developer! But then, memory and performance tuning often suffers from the pitfall of being an “important but not urgent” task that you simply can’t seem to get to ...
A few months back we released Visual Studio Tools for Unity 2.1 (VSTU), the first release to be natively supported by Unity on Windows, making it much easier for game developers to use the rich capabilities of the Visual Studio IDE while developing Unity games.
Today, we’re pleased to announce the VSTU 2.2 release that fixes common ...
Thousands of developers already use Visual Studio’s Tools for Apache Cordova—affectionately abbreviated as “TACO”—to build mobile apps for iOS, Android and Windows using a shared JavaScript codebase. Within the IDE, TACO provides everything you need to install and configure the native SDKs, preview your app, debug on emulators and ...
Welcome to the new year and a new Visual Studio Tools for Apache Cordova (TACO) update! We just released Update 5 of the tools for you—full details are in the release notes—and we’ve created a new developer blog that you can follow to keep up to date with tips, tricks, and articles from our development team.New in Visual ...
As previously announced, Visual Studio has partnered with some of the most popular game engines to bring you an easy acquisition experience for game development tools. Today we are pleased to confirm that we now provide the ability to acquire and install the Unreal Engine directly from the IDE.
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What is Unreal Engine?
The Unreal...
A few months back we announced a partnership with Unity. This makes it easier for game developers to use the rich capabilities of the Visual Studio IDE for building Unity games and to discover the tools for Unity from within Visual Studio. If you don’t already know about the Visual Studio Tools for Unity, check out the Visual Studio Tools ...