Documentation
The first step in using PIX is to take a capture.
Learn about the available capture types:
For best results, instrument your game using the WinPixEventRuntime.
Last but not least:
- Use remoting to run the user interface and capture/analysis on different machines.
- Use pixtool.exe to take and analyze GPU captures from the command line.
- Programmatically control when a GPU capture or a Timing Capture should be taken from inside your game code.
- Debug TDR problems (aka GPU hang / device removal).
- Understand GPU memory usage, heap residency and paging.
- Configure which GPU PIX should use on hybrid graphics systems.
- Learn how to manage PIX window arrangement.
- Learn how to handle shader debug information in a way that works well with PIX on Windows.
If you prefer watching to reading, a video introduction to PIX on Windows is available from the Microsoft DirectX 12 and Graphics Education YouTube channel.