Edit & Continue and Make Object ID Improvements in CTP 6
It's the beginning of a new year! According to Back to the Future Part II, everyone will be riding hoverboards in a couple months (and, let's be honest, Doc would love the HoloLens). In the meantime, let's explore the enhancements we've made to the Visual Studio debugging experience. In CTP 6, we improved the edits supported by Edit & Continue ...