The Xamarin documentation portal is home to everything you need to know about building apps with Xamarin and Xamarin.Forms. There you will find great quickstarts, tutorials, and deep-dive content. The docs are always updating and can easily be contributed to, so here are a few things on how to keep up with docs.
Introducing Boots: a .NET Global Tool for installing .vsix or .pkg files and specific builds of Mono, Xamarin, etc. on CI systems.
Visual Studio 2019 version 16.3 Preview 2 and Visual Studio 2019 for Mac version 8.3 Preview 2 released with major productivity enhancements: XAML Hot Reload for Xamarin.Forms, improvements to the XAML Previewer, along with support for the latest Android Q APIs.
When debugging, your project has a single, simple goal: build fast. In day-to-day development, we want you writing code with the bulk of your time, not waiting for builds. Learn more about how to optimize build times!
See how you can create a contact application to send an sms, email, place a phone call, and navigate to a location with just 4 lines of code with Xamarin.Essentials.
Xamarin.Essentials, your favorite cross-platform library to access native features from shared code adds new file bases APIs for sharing, email, and opening. It also adds watchOS, tvOS, and Tizen platform support in the 1.3 pre-update!
Today at Xamarin Developer Summit, we announced XAML Hot Reload for Xamarin.Forms, which enables you to make changes to your XAML UI and see them reflected live, without requiring another build and deploy. Learn More!
Today, we are excited to share our first preview containing support for iOS 13 and Xcode 11! With today's preview, you can begin building applications using Xcode 13 and begin integrating existing new APIs for iOS 13 such as Sign in with Apple, along with support for iPadOS 13, watchOS 6, tvOS 13, and macOS 10.15.
Guest Post: Develop applications with a design specific to one resolution that looks good on all the platforms and manage device resolutions by doing general validations such as making sure controls aren’t cut off that are reachable, visible, usable, etc. Learn More.
One of our current focus areas in Xamarin.Android is build performance and reducing the multidex count. Developer productivity is directly impacted by the "inner dev loop": the time it takes to make a small code change and see the result on a device or emulator. Performance is a feature!