Coding a Euchre Game, Part 5: Modality is a crutch (Matt Gertz)
Coding a Euchre Game, Part 5: Modality is a crutch It’s really tempting to rely on modal dialogs in a program. It forces the user to pay attention to what you feel is the most important thing. However, modal dialogs can also be frustrating to users and you should be careful about when you use them. To illustrate this point, let’s ...