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Jun 28, 2017
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Revisiting InterOp with Unity, UWP and DirectX

Ritchie Lozada
Ritchie Lozada

As Unity applications become more complex, the need arises to extend Unity to provide additional capabilities. In our work with Aveva, we used Unity's plugin architecture to utilize the workstation and server GPU, while still leveraging the Unity runtime for input and display.

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