A group of users were trying to implement a simple, terminal-based video game and found the performance under Windows Terminal to be entirely unsuitable for such a task. The performance issue could be replicated by repeatedly drawing a "rainbow" and measuring how many frames per second (FPS) we can achieve. The one below has 20 distinct colors...
In this post, we'll discuss the improvements we've been making to the Windows Console's internal text buffer, enabling it to better store and handle Unicode and UTF-8 text.
Posts in the Windows Command-Line series:
This list will be updated as more posts are published:
[Source: David Farrell’s “Building a UTF-8 encoder in ...
In this, the fourth post in the Windows Command-Line series, we'll discuss the new Windows Pseudo Console (ConPTY) infrastructure and API - why we built it, what it's for, how it works, how to use it, and more.
Welcome to the third post in the Windows Command-Line series. In this post, we'll start to dig into the internals of the Windows Console and Command-Line, what it is, what it does ... and what it doesn't do!