A group of users were trying to implement a simple, terminal-based video game and found the performance under Windows Terminal to be entirely unsuitable for such a task. The performance issue could be replicated by repeatedly drawing a "rainbow" and measuring how many frames per second (FPS) we can achieve. The one below has 20 distinct colors...
In this, the fourth post in the Windows Command-Line series, we'll discuss the new Windows Pseudo Console (ConPTY) infrastructure and API - why we built it, what it's for, how it works, how to use it, and more.
Welcome to the third post in the Windows Command-Line series. In this post, we'll start to dig into the internals of the Windows Console and Command-Line, what it is, what it does ... and what it doesn't do!
Welcome to the second post in this "Windows Command-Line" series. In this post we'll discuss some of the background & history behind the Windows Command-Line. Specifically, we’ll explore its humble origins in MS-DOS, to its modern-day incarnation supporting tools like PowerShell and Windows Subsystem for Linux.