Browse the Xamarin.Essentials Maps documentation to learn about all of the great cross-platform native APIs with additional implementation and limitation details. Xamarin.Essentials is open source on GitHub where you can report issues, ask for features, and contribute to the library.
Starting on August 1st, 2019 all Android apps that ship native libraries will need to provide a 64-bit version of their app. Xamarin.Android already includes support for 64-bit CPUs and can be enabled with a simple check of a checkbox! See how easy it is to optimize your apps for multiple CPU architectures.
When it comes to application size, bigger is not better. In fact, it’s one of the key factors a user takes into mind when considering installing or uninstalling your application. Imagine if a user ran out of space on their device and your app was one of the biggest offenders for used space. It would be quite a shame for your application to be one of the first to be uninstalled, purely for how large it is...
Give a warm welcome to WorkManager. WorkManager is a library that makes it easy to schedule deferrable, asynchronous tasks even if the app exits or the device restarts. It was designed to be backwards compatible to API 14 and does so by wrapping JobScheduler, AlarmManager, and BroadcastReceivers all in one.
Have you ever needed to integrate a C/C++ library in your Xamarin apps? Checkout this full Walkthrough pf an approach to wrapping a C/C++ library so it can be incorporated into Xamarin-based solutions via NuGet in a cross-platform manner.
Starting with Xamarin’s Android Support Library version 28, we are introducing multi-targeting. This includes assemblies for older support library versions when your application's TargetFrameworkVersion is lower than the expected version.