Today we released PIX 1706.25.002 beta and an updated WinPixEventRuntime (version 1.0.170625002).
New in this release:
- System Monitor displays realtime counter data while a game is running
- Present statistics (fps, frame duration, sync interval)
- GPU memory usage (commitment, budget, demotions)
- Custom title counters reported by the WinPixEventRuntime PIXReportCounter API
- Continuous timing captures
- Record timing data into a circular buffer (rather than just capturing a fixed duration), then use the System Monitor graph view to select a time region of interest and open that as a timing capture
- Timing capture event list can now be ordered by either CPU or GPU execution time
- Timing capture GPU timeline uses flame graphs to display nested marker regions
- More robust pixel history (many bugfixes)
- Fixed crashes caused by HLSL syntax highlighting
- Improved callstack resolution performance when opening timing captures
- Support for Function Summary, Callgraph, Memory and File IO captures of packaged titles
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