Brian Rasmussen (MSFT)

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PIX 1806.20 – GPU Occupancy for AMD GPUs

Today we released PIX 1806.20 which provides GPU Occupancy for AMD GPUs. As always, please let us know if you have feedback on any of the features in PIX on Windows. (image...

PIX 1806.11 – Fence signals and waits visualization, major UI streamlining, new Edit and Continue experience, and more

Today we released PIX 1806.11 which includes numerous new and updated features: As always, please let us know if you have feedback on any of the features in PIX on Windows. Fence signal/wait visualization in timing captures (image...

PIX 1803.25 – GPU Occupancy, CPU sampling, automatic shader PDB resolution, and more

Today we released PIX 1803.25 which includes numerous new and updated features: As always, please let us know if you have feedback on any of the features in PIX on Windows. GPU occupancy (image) The screenshot above shows how PIX on Windows ...

PIX 1803.16-raytracing – DirectX Raytracing support

Today we released PIX-1803.16-raytracing which adds experimental support for DirectX Raytracing (DXR). As just announced at GDC this morning, Microsoft is adding support for hardware accelerated raytracing to DirectX 12 and with this release PIX on Windows supports DXR rendering so you can start experimenting with this exciting new feature ...

PIX survey – we want to hear from you!

In January we released the first version of PIX on Windows to the public. As we’re approaching the end of the year, we would like to hear from you. Please take a moment and let us know what you think about PIX on Windows. Does it work for you? Does it make your games better? Your input is important, and it helps us build a better tool for ...