Surface Duo Blog

Surface Duo Emulator image update and open-source access to libraries

Hello Surface Duo developers! Today we’re excited to release a refresh to our Microsoft Surface Duo Emulator Image. It has been a few weeks since our last Surface Duo Emulator image release and the team has been very busy addressing your feedback and has added several new features and optimizations that are detailed below. What’s ...

Pen Events on the Surface Duo

The Surface family of devices is known for great touch support, including pen input, and the Microsoft Surface Duo will be no different. By default, pen events are treated the same as a finger touch or mouse move, but you can detect and handle pen input differently, with a wider range of data such as pressure and orientation. Some pens also ha

Dual-screen games with Unity for Android

Hello Android game developers! Today we've published a Unity sample that incorporates our dual-screen SDK for Android so that you can adapt games for dual-screens and the hinge. The sample code demonstrates how to access the screen and hinge APIs that we provide Android developers, but from C# in Unity. The screenshot below shows a Unity ...

Introducing SurfaceDuoLayout Designer Preview for Android Studio Developers

Hello Android dual-screen developers! In the March 26th blog post, we introduced the Dual Screen Layout. (image) Figure 1: Single-screen and dual-screen layouts using SurfaceDuoLayout When using the SurfaceDuoLayout, you can implement dual-screen behavior by either using layouts or by listening for screen change events and ...

Orientation, Spanning and Insets

Hello Microsoft Surface Duo Developers! Until recently, mobile devices all had one thing in common: a single screen. While applications had to support multiple screen sizes, recently manufacturers got creative and introduced new foldable, dual-screen devices, Google added support for multi-windowing on Android. Now applications need to ...