PIX on Windows version 2008.26 added support for taking GPU Captures of applications that use D3D video APIs. This means that you can now use PIX to capture regions of GPU work that involve videos, such as title screens in games or videos playing in web browsers. In this blog post, we’ll talk about how PIX captures video workloads and what is and i...
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Recap: placed and reserved resources in D3D12
In D3D12, there are three types of resources:
A committed resource has its own dedicated backing memory that isn’t shared with any other resource. This makes them relatively easy for PIX to capture, so we...
Earlier today we released PIX on Windows version 2008.26, featuring a 100,000+ line rewrite of our component that takes GPU Captures. Morgan has described this release’s functional improvements in her blog post, but here we’ll take a closer look at the new performance improvements.Â
Recap: GPU Captures in PIX on WindowsÂ
As a reminder, ...
Today we released PIX 1908.02, which can be downloaded here. This release fixes miscellaneous bugs that were reported to us by customers. It also adds new CPU features to New Timing Captures, and adds some final touches to the new DirectX Raytracing (DXR) Pipeline View in GPU Captures.
Thank you everyone who has reported issues to us. As usual, ...
Today we released PIX-1903.26, available for download here. This release includes support for Variable Rate Shading in GPU Captures, and it adds support for Occupancy on NVIDIA Turing GPUs such as an RTX 2080.
Variable Rate Shading
Variable Rate Shading (VRS) is a powerful new DirectX 12 feature that allows applications to significantly...
Today we released PIX-1903.12, available for download here. This release includes an exciting new feature in GPU Captures:Â High Frequency Counters.
With High Frequency Counters, developers can plot graphs of GPU hardware counter values over time and correlate ranges of the graphs back to specific events within their GPU Capture. These graphs giv...