Microsoft Developer Blogs

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Microsoft Teams’ Infrastructure and Azure Communication Services’ Journey to .NET 6

Microsoft Teams’ infrastructure team, or Intelligent Conversation and Communications Cloud (IC3), aspires to be the industry leading platform with reliable and high-quality audio and video calling, meetings, and chat experiences that work any time, from anywhere, on any device. A key element of our platform evolution is the migration from .NET Framework to the latest version of .NET LTS, currently .NET 6.


Attention Developers: The Cloud-Scale Data for Spring Developers Quick Start Guide is Finally Here!

  Overview  The purpose of this developer's quick start guide is to help you build cloud-native Java applications in Azure. You’ll gain insights about using NoSQL and why you should consider Azure Cosmos DB, our fully managed, distributed NoSQL database service on Azure.  These insights are designed to be useful, starting with ...


Visual Studio for Mac 17.4 Preview 2.1 is now available

We are pleased to announce the second preview release of Visual Studio for Mac 17.4. This release has been focused on addressing feedback from customers and on improving the overall experience. If you are already using the Visual Studio for Mac Preview release, use the Visual Studio > Check for Updates… menu to update. If you aren't using...


Build and deploy containerized apps with Azure Kubernetes Service & Azure Cosmos DB

In today’s digital world, customers expect applications to be feature rich, tailored to their needs, and delivered quickly. For the modern-day business to survive and thrive, applications need to evolve quickly, scale fast and be highly resilient. Businesses need swift innovation through cloud-native architectures to meet these growing ...


Celebrating 20 Years of DirectX 9

The last 20 years have brought countless hours of play to millions of gamers via the DirectX 9 graphics API, with 2,500+ games still being enjoyed today. For the first time, developers experienced the power of high-level shader language (HLSL) combined with pixel and vertex shaders, paving the way for the future of DirectX Raytracing and high-...