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Microsoft’s OpenJDK builds now ready for Java 25

We’re excited to announce that the Microsoft Build of OpenJDK binaries are now available for Java 25. As always, our builds aim to provide a high-quality, production-ready build of OpenJDK, with binaries tested across platforms (Windows, Linux, macOS) and backed by our support and...
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VS Live! Orlando – Your Ultimate Learning Adventure

Imagine swapping stories with fellow developers over dinner as the Florida sun sets, then beginning the next morning with a stroll past the resort’s palm-lined walkways before catching your first session across 41 dynamic tracks. From there, immerse yourself in a full day of learning...
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DirectX 12 Ultimate
Jun 2, 2025
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D3D12 Cooperative Vector

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Amar,
Greg
Welcome to the preview release for Cooperative Vector support in D3D12.  This exposes powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently drive neural rendering techniques directly from individual shader threads in real-time...
DirectX Developer Blog
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Jun 2, 2025
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Stating the obvious about debugging an invalid parameter error when freeing memory

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Raymond Chen
Writing it down for posterity.
The Old New Thing
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Jun 2, 2025
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GitHub Secret Protection and GitHub Code Security for Azure DevOps

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Laura Jiang
Following the changes to GitHub Advanced Security on GitHub, we're launching the standalone security products of GitHub Secret Protection and GitHub Code Security for Azure DevOps today. You can bring the protection of Advanced Security to your enterprise with the flexibility to enable...
Azure DevOps Blog
Powering Real-Time Messaging at Scale with Azure Cosmos DB
May 30, 2025
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Powering Real-Time Messaging at Scale with Azure Cosmos DB

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Surendra Singh
Microsoft Teams, Copilot, Azure Communication Services and many other product offerings from Microsoft, rely on a unified messaging platform that powers real-time communication and collaboration at an unprecedented scale. This messaging platform has become critical for enabling...
Azure Cosmos DB Blog
DirectX 12 Ultimate
May 30, 2025
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D3D12 Opacity Micromaps

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Amar,
Adam
DirectX Raytracing (DXR) now supports Opacity Micromaps (OMMs), enabling hardware to handle alpha tested geometry more efficiently than relying only on costly AnyHit shader invocations. At GDC 2025 DXR 1.2 was announced including OMMs, and you can see it discussed in this: GDC...
DirectX Developer Blog
DirectX 12 Ultimate
May 30, 2025
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D3D12 Shader Execution Reordering

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Amar Patel
Shader Execution Reordering (SER) is an addition to DirectX Raytracing that enables application shader code inform hardware how to find coherency across rays so they can be sorted to execute better in parallel. At GDC 2025 DXR 1.2 was announced including SER, and you can see it...
DirectX Developer Blog
PIX on Windows
May 30, 2025
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PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more

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Austin Kinross
Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: PIX 2505.30 – supports the new retail D3D12 features released today in Agility SDK 1.616, including: Opacity...
PIX on Windows
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