Art Leonard

Principal Software Engineering Manager, Visual Studio

Art leads the engineering team responsible for the way users acquire, run, and keep Visual Studio up to date. Through 10 years in the developer division and 20 at Microsoft, he’s led engineering around the Visual Studio user interface, Visual Studio Tools for Applications, and VBA, as well as contributing various features to Microsoft Office. Outside of work, you can find Art having fun with his kids and composing music.

Post by this author

Anatomy of a Low Impact Visual Studio Install

In building faster ways of getting VS, we needed to reduce the size of the minimum product, change a bit of the way the IDE itself ran, change the way components are installed on your computer, and reduce the way components can impact your system. In this article, I will share a little about what it took to make this come together.

Improving High-DPI support for Visual Studio 2013

Visual Studio has had support for High-DPI modes for some time. Visual Studio 2010 adopted WPF as its primary UI framework, which addressed many existing high-DPI issues. Some of our components which leverage Win32, however, had not been fully updated to incorporate high-DPI awareness. At the beginning of 2013, Microsoft shipped the Surface Pro which supported 210 pixels per inch and with a default DPI scaling of 150%. Later that year, 4k resolution displays debuted at CES in Las Vegas. We committed to making sure we were ready for these devices.