As we noted at the end of part 3,
now that you know the conventions surrounding
the WM_QUIT
message
you can put them to your advantage.
The more robust you want the TimedMessageBox
function
to be, the more work you need to do.
Here’s the cheap version,
based on the
sample in the Knowledge Base,
but with some additional bug fixes.
static BOOL s_fTimedOut; static HWND s_hwndMBOwnerEnable; void CALLBACK CheapMsgBoxTooLateProc(HWND hWnd, UINT uiMsg, UINT_PTR idEvent, DWORD dwTime) { s_fTimedOut = TRUE; if (s_hwndMBOwnerEnable) EnableWindow(s_hwndMBOwnerEnable, TRUE); PostQuitMessage(42); // value not important } // Warning! Not thread-safe! See discussion. int CheapTimedMessageBox(HWND hwndOwner, LPCTSTR ptszText, LPCTSTR ptszCaption, UINT uType, DWORD dwTimeout) { s_fTimedOut = FALSE; s_hwndMBOwnerEnable = NULL; if (hwndOwner && IsWindowEnabled(hwndOwner)) { s_hwndMBOwnerEnable = hwndOwner; } UINT idTimer = SetTimer(NULL, 0, dwTimeout, CheapMsgBoxTooLateProc); int iResult = MessageBox(hwndOwner, ptszText, ptszCaption, uType); if (idTimer) KillTimer(NULL, idTimer); if (s_fTimedOut) { // We timed out MSG msg; // Eat the fake WM_QUIT message we generated PeekMessage(&msg, NULL, WM_QUIT, WM_QUIT, PM_REMOVE); iResult = -1; } return iResult; }
This CheapTimedMessageBox
function acts just like
the MessageBox
function,
except that if the user doesn’t respond
within dwTimeout
milliseconds, we return -1.
The limitation is that only one timed message box can be active at a time.
If your program is single-threaded, this is not a serious limitation,
but if your program is multi-threaded, this will be a problem.
Do you see how it works?
The global static variable s_fTimedOut
tells us whether we generated
a fake WM_QUIT
message as a result of a timeout.
When the MessageBox
function returns, and we indeed timed out,
we use
the PeekMessage
function
to remove the fake WM_QUIT
message from the
queue before returning.
Note that we remove the WM_QUIT
message only if we were the ones
who generated it.
In this way, WM_QUIT
messages generated by other
parts of the program remain in the queue for processing by the
main message loop.
Note also that when we decide that the timeout has occurred, we re-enable the original owner window before we cause the message box to bail out of its message loop by posting a quit message. Those are the rules for the correct order for disabling and enabling windows.
Note also that we used a thread timer rather than a window timer. That’s because we don’t own the window being passed in and therefore don’t know what timer IDs are safe to use. Any timer ID we pick might happen to collide with a timer ID being used by that window, resulting in erratic behavior.
Recall that when you pass NULL
as the
hwnd
parameter to
the SetTimer
function
and also pass zero as the
nIDEvent
parameter,
then the SetTimer
function
creates a brand new timer, assigns it a unique ID, and returns the ID.
Most people, when they read that part of the specification for
SetTimer
,
scratch their heads and ask themselves, “Why would
anybody want to use this?”
Well, this is one scenario where this is exactly what you want.
Next comes the job of making the function a tad more robust. But before we do that, we’ll need two quick sidebars.
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