January 22nd, 2004

What happened to DirectX 4?

If you go through the history of DirectX, you’ll see that there is no DirectX 4. It went from DirectX 3 straight to DirectX 5. What’s up with that?

After DirectX 3 was released, development on two successor products took place simultaneously: a shorter-term release called DirectX 4 and a more substantial longer-term release called DirectX 5.

But based on the feedback we were getting from the game development community, they didn’t really care about the small features in DirectX 4; what they were much more interested in were the features of DirectX 5. So it was decided to cancel DirectX 4 and roll all of its features into DirectX 5.

So why wasn’t DirectX 5 renamed to DirectX 4?

Because there were already hundreds upon hundreds of documents that referred to the two projects as DirectX 4 and DirectX 5. Documents that said things like “Feature XYZ will not appear until DirectX 5”. Changing the name of the projects mid-cycle was going to create even more confusion. You would end up with headlines like “Microsoft removes DirectX 5 from the table – kiss good-bye to feature XYZ” and conversations reminiscent of Who’s on First:

“I have some email from you saying that feature ABC won’t be ready until DirectX 5. When do you plan on releasing DirectX 5?”

“We haven’t even started planning DirectX 5; we’re completely focused on DirectX 4, which we hope to have ready by late spring.”

“But I need feature XYZ and you said that won’t be ready until DirectX 5.”

“Oh, that email was written two weeks ago. Since then, DirectX 5 got renamed to DirectX 4, and DirectX 4 was cancelled.”

“So when I have a letter from you talking about DirectX 5, I should pretend it says DirectX 4, and when it says DirectX 4, I should pretend it says ‘a project that has since been cancelled’?”

“Right, but check the date at the top of the letter, because if it’s newer than last week, then when it says DirectX 4, it really means the new DirectX 4.”

“And what if it says DirectX 5?”

“Then somebody screwed up and didn’t get the memo.”

“Okay, thanks. Clear as mud.”

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Author

Raymond has been involved in the evolution of Windows for more than 30 years. In 2003, he began a Web site known as The Old New Thing which has grown in popularity far beyond his wildest imagination, a development which still gives him the heebie-jeebies. The Web site spawned a book, coincidentally also titled The Old New Thing (Addison Wesley 2007). He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

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