When you create a WinForms Form or User Control with the WinForms Designer in Visual Studio, it does not have a special definition or file format like XML or HTML to represent the user interface. From the beginning, the only format WinForms has used is program code. A Form or User Control defined in a WinForms Visual Basic project gets saved into VB Code. In a C# project, that is C# code. That code will be placed in a dedicated Designer file, which sits behind the actual Form code file and contains the code to control the UI.
When your Form or User Control needs to be opened again inside of the WinForms Designer, that code is interpreted and – based on the resulting object graph – the Form/User Control gets recreated in the Designer. That is the reason we call the process of saving a Form CodeDOM serialization. CodeDOM here refers to an object model (the Code Document Object Model) which allows the developer to define aspects of a program or part of a program by objects of certain types.
While CodeDOM is pretty flexible, can be extended comparatively easily and supports more languages than Visual Basic or C#, generating a CodeDOM graph from an existing code file is a completely different beast. And although CodeDOM has the option to actually write a code file for particular languages through its existing Compiler implementation, the style of that resulting code is the same it has been from the beginning of .NET Framework, which is in many cases no longer up to current coding standards.
In WinForms, when you design a Form, everything which is relevant is generated
in one method per Form or User Control. That method (amongst a bit of
infrastructure and initialization code in addition) is called
InitializeComponent
.
This method is called by a Form’s constructor unconditionally. In the C# case that’s pretty obvious, where a new Form which you add to your project, always has that constructor and the required call:
public partial class Form1 : Form
{
public Form2()
{
InitializeComponent();
}
}
In Visual Basic, if you don’t add a constructor Sub New
explicitly, the Visual
Basic compiler inserts the call to InitializeComponent
automatically in the
background. If you however add a constructor to the code file, the editor also
inserts the call to InitializeComponent
in the VB code:
Public Class Form1
Sub New()
' This call is required by the designer.
InitializeComponent()
' Add any initialization after the InitializeComponent() call.
End Sub
End Class
Note that in Visual Basic, the
Inherits
statement, which lets your new Form class inherit from theSystem.Windows.Forms.Form
base class, in contrast to C# is only part of the Designer code behind file. In VB it’s also sufficient for a partial class only to state thePartial
keyword in one of the partial class’ code files. That is the reason why a Visual Basic WinForms Form code file does not contain anything but the Form’s class definition by default.
Up to recently, the WinForms Designer used the CodeModel Interface to interpret source code of the different programming language to build the required internal CodeDOM graph for the Designer to hold a Form’s or a User Control’s definition. But we changed that.
Enter Roslyn
WinForms introduced with Visual Studio 2022 version 17.5 a modernized way to
read and generate the code for InitializeComponent
for the WinForms
Out-of-Process
Designer.
It does so by using the APIs of the .NET Compiler
Platform – better know
as the Roslyn SDK – for all related tasks. The Roslyn Compiler is a set of
open-source compilers and code analysis APIs for .NET languages. It allows
developers to write, analyze, and manipulate code in C# and Visual Basic .NET
using modern language features. It also provides a rich set of diagnostic and
code refactorings to improve code quality and developer productivity. It is the
gold standard and the current best practice for code generation in C# and VB.
And, since it’s the same tooling that is used for compilation and build purposes
inside Visual Studio for any C# or Visual Basic project its code generation
result is completely in-line with current coding standards.
Also, since the Roslyn compiler provides certain APIs to not know only about the
correct syntax of a particular statement, command or method, but also about the
semantics of a code block already at WinForms design time, the WinForms designer
can point out potential problems with the code inside of InitializeComponent
far earlier and more precisely than before. So, it not only knows when you’ve
spelled ‘Buttne’ wrong – it would also know that a variable with a typo defined
inside of InitializeComponent
would be an unknown symbol, and be able to point
that out.
But there is a series of additional benefits:
- Previously, the CodeModel based building up of the CodeDOM could only run on the UI Thread. That was not only a blocking operation, it couldn’t utilize the full potential of a modern, multi-core processor. Using the Roslyn compiler, we will be able to optimize the building process over time by using parallelization.
- The old system didn’t have an easy way to interpret more recently introduced
language features. Using Roslyn, we will have the option to introduce language
features like
NameOf
to generate more robust code, especially for data binding purposes. In addition it opens up the path to more complex code generation inside ofInitializeComponent
in the future, which will help to optimize and equalize code generation for HighDPI scenarios generated on machines with different HighDPI settings. - The Roslyn compiler honors many aspects of .editorconfig
configurations,
so the code generated in
InitializeComponent
is close to what you and your team are enforcing as your coding standards by custom .editorconfig definitions.
That all said, there are a couple of coding elements which are fundamentally
different than before. The omission of this
in C# or Me
in Visual Basic is
one of such an example. The following screenshot shows the difference in the
code generation with Roslyn for a Button in InitializeComponent
:
If you’re interested in a more technical background about moving the code
generation in the WinForms designer to Roslyn or how to configure the
InitializeComponent
code generation with .editorconfig, take a look at this
technical article in the WinForms
repo
who points out all those things in greater detail.
Feedback about the subject matter is really important to us, so please let us know your thoughts or ideas you might have around WinForms code generations in the comments. If you have suggestions around the WinForms Designer or think you found a bug, feel free to file new issues in the WinForms Github repo.
Happy designing and coding!
Winforms is certainly not dead. I’m still a big fan of it. It is possible to modernize the way you develop by using only code to build your UI.
Have a look at this very inspiring project on github :
WinFormMarkup
Thanks to this way of doing things, I now have minimal code to represent a form, and that contains only data-bounds controls.
Looks like 17.5 Winforms Designer now auto formats not only designer code but my attached code as well. This is a total stop for me. How can we turn off auto formatting of all but designer files?
The WinForms Designer is only supposed to touch and pretty-list/format code inside of the code behind (Designer) file. We have hit a couple of corner cases (mostly in the VB space), where it does either more or less of which it's supposed to do, and those cases we are going to service for 17.5. I want to understand your case better. Could get in touch (klaus dot loeffelmann ät microsoft dot com) or open an...
"WinForms introduced with Visual Studio 2022 version 17.5 a modernized way to read and generate the code for InitializeComponent for the WinForms Out-of-Process Designer. It does so by using the APIs of the .NET Compiler Platform – better know as the Roslyn SDK – for all related tasks."
Perhaps this explains the frequent failure of 7.5 to render the Design View ... with odd visual results and/or no error messages, or strange error messages ?
I have...
I have been working in C# WinForms and VS from 2002, but, I must be on another planet where what the author refers to as “code” in the Designer.cs files is as fat/thin as XML/XAML, or, any other descriptive “recipe” for serializing/rendering the attributes, properties, events, etc., of an interface … Just as event binding can be done in XAML, it is done in Designer files.
By all means: The work, we are doing...
Just use AvaloniaUI, instead.
It has none of those issues.
Sorry, didn't catch all "greatness" of improvements. I see you simply get rid of unnecessary "this." and at last start using namespaces instead of full naming. IS IT ALL?!?! What about most ugliest idea - to keep design(!!!) of form in CODE?? It's totally stupid even for 200* years!
Design is declaration - like XML, JSON, whatever. Why MS still keeps old shity code for WinForms? You had to move at least to XML! (like...
Just a litle TipEx I noticed, the C# Code of Has a Class with then Name ‘Form1’ and the Konstructor is call ‘Form2’.
This should also be Form1
It's quite nice to see more work being done on the WinForms front.
My only complaint is how high DPI is handled when designing. Currently, I have to to make Visual Studio DPI unaware in order to do any edits to my forms/controls. The 'switch to 100%' doesn't work well for me, so in the end I have to disable DPI awareness. It would be nice (and easier on my old, tired eyes) if...
One thing which I don’t think has been addressed (and so apologies if I missed it) is to what flavour of WinForms this supports – is it global, irrespective of .NET Framework or .Core, or is it tied only to .NET 5+?
The mention of the out of process designer hints that this is 5+ only.
Thanks;
Richard Moss
We could address this also in the Out-Of-Proc Designer for .NET Framework, which we are working on to address issues in 64-Bit Visual Studio 2022 and really old WinForms apps, which still rely on 32-Bit-only (often) COM based components. But we figure that it would too much of a mismatch between the style of generated code with the in-proc and the out-of-proc Designer, so this feature probably only makes sense for WinForms apps going forward...
I really would like to see it in .NET framework also, especially binding code generated with the use of NameOf.
We want to upgrade to .NET 6,7,8+ but we need (and waiting) the new OOP designer to reach to parity of functionality of .NET framework one.
Meanwhile WPF team: zzzZZZZzzzz
Sigh…whilst i love to see the improvements to WinForms, i would also love to see a similar investment in WPF. I keep saying it but why would anyone embrace new Microsoft technology (i.e. MAUI) when Microsoft have demonstrated as soon as something new and shiny comes along they will drop you.
/me name drops silverlight and WCF.
@Max
I would encourage you to follow their github, their roadmap with some information was updated recently – https://github.com/dotnet/wpf/blob/main/roadmap.md
It isn’t that bad, at least it has a designer, Blend support, DirectX support exposed to .NET and XAML, form validation, and not 3000 bugs and counting, as WinUI.
could be leave a way to call custom Method from InitializeComponent,between SuspendLayout and ResumeLayout.
because some winform control not stable.so let use write code to design the UI is very important !
Designers don't have the flexibility to handle everything. Usually the code is more controllable.
WinForm would be great if I implemented my request, because it would be possible to write the UI code while watching a preview in the designer of the code...
I am not entirely sure what you mean, or to what end you want to do that, but for a more controlled initialization of components or controls, you can use ISupportInitialize. That's used for components with depending properties, where the order in which the writing of properties takes place, does matter. Basically, your control will be informed when the initialization starts and when it ends. In the meantime, for the properties in question, you are...
Thanks for this update. It’s really nice see WinForms evolving! I would like to know where should I report problems for issues on this matter, for example, I’m getting wrong serialization (and compiler error) when I select a project resource instead local resource (in VB). I also have intereset in using my skills to try contribuite fixing this kind of bug.
To add to the comment Klaus made – sometimes we get a little bit more logging and diagnostic information if you file a feedback ticket through Visual Studio. That said, we’re more than happy to work with you either way you choose to communicate – we are just happy to have the feedback so we can address the most pressing problems faster 🙂.
~Merrie McGaw, WinForms engineering team lead.
The best way to report issues with the .NET Out-Of-Proc Designer or contribute in general to WinForms is via our GitHub Repo:
https://github.com/dotnet/winforms
Thanks,
Klaus