This month, we enter the third decade of C++ at Microsoft.
It was twenty years ago, in February of 1992, that we released our first C++ compiler: Microsoft C/C++ 7.0. Before then, we already worked with several of the C++ “preprocessor” compilers that took C++ and converted it to C before our compiler then created the executable program. But...
Hello, My name is Vikas Bhatia and I am a Program Manager in the Visual C++ team. We are conducting a survey to see the relative urgency of C++11 features to you, the developer.
C++11 conformance is important to us. We intend to implement the C++11 language features. We are evaluating the order with which to implement these features. We use C+...
UPDATE: We are already streaming live!!
Are you guys ready? This is the agenda for this event happening during today and tomorrow.
Day 1 – C++11 Today
Day 2 – C++11 Today and Tomorrow
The event will be available for live streaming and on demand!! We’ll see you then.
Tim Burrell outlines more of the work done by Security Science & the Visual Studio team.He previously noted that they are updating the on-by-default /GS compiler switch, which provides protection against some memory safety bugs such as buffer overflows. In a new post he provides additional information on those changes.[Go to the article]
Charles has recently published the agenda for GoingNative 2012 –the first C++ only event done in MS in many years.Great speakers and compelling topics. Take a look here.
We know developers are hungry for information about native development. The GoingNative conference aims to provide current technical information to as many people as possible.
Register now!
GoingNative 2012 is a 48 hour technical event for those who push the boundaries of general purpose computing by exploiting the true capabilities of t...
The Microsoft Security Science team has recently posted a note about Security Development Lifecycle integration as part of the Code Analysis rules coming with the next version of Visual C++.
[Read the full post]
Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team.
We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D).
One of...
There's a new revision of the Concurrency Runtime and Parallel Pattern Library sample pack that demonstrates a convenient way of consuming and producing Windows Runtime asynchronous operations using PPL.Read the announcement at sister blog Parallel Programming in Native Code.