Craig Dunn

Principal SW Engineer, Surface Duo Developer Experience

Craig works on the Surface Duo Developer Experience team, where he enjoys writing cross-platform code for Android using a variety of tools including the web, React Native, Flutter, Unity, and Xamarin.

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Surface Duo at Microsoft Build

Hello Microsoft Surface Duo developers! Today at Microsoft Build we shared a session covering how to take advantage of the dual screen device, Surface Duo using Xamarin and C#. You can watch the recording below: Video: Microsoft Build 2020 on YouTube Existing Android™ apps run without modification on the Surface Duo, but there...

Build React Native apps for Microsoft Surface Duo

Hello, React Native for Android developers! In previous blog posts we've shown how app developers can build dual-screen apps using Java and Kotlin, Xamarin and C#, and games with Unity. Today's post is about how JavaScript and TypeScript developers can also target the Surface Duo using React Native. Earlier this year, Kiki Saintonge and ...

Dual-screen games with Unity for Android

Hello Android game developers! Today we've published a Unity sample that incorporates our dual-screen SDK for Android so that you can adapt games for dual-screens and the hinge. The sample code demonstrates how to access the screen and hinge APIs that we provide Android developers, but from C# in Unity. The screenshot below shows a Unity ...

Introducing dual-screen layouts for Android

Today we are releasing a preview of our first Android dual-screen layout control for Java and Kotlin developers. The new control and associated helpers will enable you to build dynamic and responsive apps that take advantage of the Microsoft Surface Duo and its two screens. We look forward to see what you create with it!

Bring your Xamarin apps to Surface Duo

Xamarin developers can build and test dual-screen apps for the Surface Duo, using the available emulator and SDKs available via NuGet. The hinge angle and display mask can be queried to adapt your screen layouts, and there is a TwoPaneView Xamarin.Forms control that helps build responsive app designs that work on all device types.